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  2. Can Not Place Epicenter.

    I know it's called something different now. I couldn't remember what that was called. Anyway, I start a new game, and try to place the starting place... and it never actually places. I click the mouse... wait... and nothing. if I move it, it just moves to a new place. currently playing ver. (build 20160730) This happened once before, but was fixed with Prometheus. It frustrates and saddens me that the same issue has returned. :/ I didn't realize just HOW LOW my audio was, so I apologize for that, but here's a video of the problem.. https://www.youtube.com/watch?v=sMdHzXrvTsQ
  3. Today
  4. Healthy tips for heart

    We can reduce the risk of heart disease by changing the life style. 1.Do a work out plan Exercises like walking, swimming and cycling maintain the health of blood vessels and strengthen the heart muscles. This will control the cholesterol and fat level. 2.A health diet Development and prevention of heart disease can be done through a healthy diet. Eating fresh fruits, vegetables, pulses, and legumes protect your heart. Whole grains which contain folic acid, B vitamins, fiber and eating nuts, are all important protectors against heart disease. Eating poultry and fish, low-fat dairy products and eggs also help for a healthy heart. 3.Quit smoking Smoking is the risk factor for heart disease.Smoking people is having a risk of getting heart disease. 4.Control weight Overweight people is having a chance of getting heart disease. 5.Control high blood pressure. High blood pressure increases the risk of getting heart disease. 6.Control the cholesterol level High cholesterol leads to heart disease.Bad cholesterol in blood increases is not healthy. 7.Control the diabetes It is very difficult for the body to control blood sugar levels, if you have diabetes which in turn can damage blood vessels. 8.Family history If your family members is having heart disease,then you have the chance of getting heart disease. For more refer Top heart hospital in kerala .If you follow these tips in your life style,you can avoid Heart disease. Include these foods in your diet which are good for your health. 1.Eat fish such as salmon, tuna, mackerel, herring and trout. 2. Healthy nuts such as almonds or walnuts. 3.Have blueberries, strawberries, cranberries or raspberries in cereal or yogurt. 4.Oatmeals 5.Black beans that are high in fiber,vitamins, minerals . 6.A 4-ounce glass of red wine improve good cholesterol levels. 7.Vegetables such as carrots, sweet potatoes, red peppers . 8.Use Spinach in Sandwiches and salads. 9.Fruits such as oranges, papaya are rich in beta-carotene, potassium, magnesium and fiber. 10.Tender, sweet asparagus . 11.Tomatoes 12.Dark chocolate. 13.Broccoli .
  5. As I approach 180 civ and 85 population, the city has expanded beyond efficient employment. I have no idea how far nuggets' houses are from places I have them employed. This is a huge problem that will take some creativity to solve. If nuggets travel long distances to employment, then they risk getting hungry, thirsty, and/or tired before they get to their job. A couple ideas to solve this... 1) Toggle to set buildings for level of education... buildings will automatically employ the level of education you set. It will select nuggets based on their hut proximity. If a suitable nugget is not found at that level of education within a certain distance, then it will select the next level of education lower. When that person dies, it starts over. 2) Have a universal employment button... When hit, all buildings will drop their employees. Then when you select it again, buildings will assign nuggets based on proximity, and with the previous, based on level of education. Buildings will fill employees based on some order of building importance, such as food generation, eatery, construction, and so on. 3) When selecting employment for a specific building, have a toggle where it only shows those nuggets in a certain radius of the building. The radius could have a number of presets, including entire map. I think some combo of the three is needed, and each is useful in combination with the other two.
  6. Stone Huts

    When there is a population crisis, were it falls over a period of time, some of the stone huts become empty. Then when nuggets marry, they tend to build new structures at the edge of town, rather than moving into the empty structures. I tried to demolish the old, empty structures to see if they would build in the center of town where there was empty space, but the nuggets still built at the edge of town. They should fill empty structures first. Then, if there are no structures, they should then build near the research hut first, and then move out to where there is room.
  7. Population Growth

    I had to regrow the population by closing the school and manually forcing nuggets to marry. Then forcing the children to marry once they became an adult. This forced the population to grow again after I had went from 26 to 10 population and almost lost any chance of growing again.
  8. Seating at Restaurant

    I understand that I could build more, but the upgrade is lackluster. At about 20 population, you are at the first upgrade. If you have one building, you should be able to upgrade and take care of that current population with the one building at the time you can upgrade it. In the end, what is the purpose of upgrading? You can just build another restaurant. Six seats at first upgrade should be enough to take care of 20, with other perks. You would then need to build a second restaurant when you get to 30 or so. It still doesn't change the problem that to serve the population, you need seats and not the additional cook in the building. The second cook is nice if you need to jumpstart after winter, but when you have the civ running efficiently, you never need the second cook in the building. You are only upgrading for the two extra seats, which is not enough to do much without a second building with its two-four seats.
  9. By about 100 civ age, the population steadied at about 17 and slowly reduced as people died off due to old age. Very quickly, the population fell below 12 and was not looking good for future prospects of civilization growth. Nuggets were in schooling and not mating. This was without the 50% twin chance perk. There needs to be a married column and a sex column in the population log and to be able to sort based on multiple columns, such as married and sex. This would allow us to use the god power to force love on the nuggets more efficiently.
  10. Yesterday
  11. Huge Pencils

    Yes I have, and this is a known issue being looked upon. I’m sure we will see a fix soon.
  12. At some point in the game, people die consistently. The gravediggers then collect bodies, ignoring food, water, and rest. They will die in the process. It seems that they should collect bodies, but after they return and bury/burn them, they should eat, drink, and rest, as needed, before they go out again.
  13. Seating at Restaurant

    Knowing that the restaurant only seats 4 people, I build 2-3 of them, and have my initial eatery to start. It kinda sucks waiting for them to build them, but it's better than all of your nuggets starving. I do it in stages. I have one eatery and as soon as I can get refined wood/stone and have my restaurant upgrade, I build one. I build a couple of other necessary buildings and then build another one depending on my population. I try to have as many that will feed about half of my population. So if I have 20 nuggets, then I should have 1 eatery and 2 restaurants. Once you get the mine and lumber mill it shouldn't be too much of an issue to build more. Just a thought..
  14. Huge Pencils

    I have had this issue for the last couple of patches. I'm not sure if anyone else has had this issue for as long as I have.
  15. At the late game in current build, the food problem is related to seating at the restaurant. There needs to be more seats, such as 3/6/9. Also, there is no need for a second cook at the first upgrade stage if your food source is relatively near or have laborers to move food around. My nuggets kept eating food from the bunker and warehouse because there was never enough room at the restaurant. My cook could easily keep it stocked with only 4 seats at first upgrade because the nuggets did not shift in and out fast enough to deplete. Since the nuggets did not get food from the restaurant, they ate food that made them hungry faster, which made the problem worse. I could build a second restaurant, but that defeats the purpose of upgrading, since there was not enough space added from it.
  16. Huge Pencils

    For some reason after a couple generations, the students are writing with huge pencils.
  17. Since we can rotate how we want to place a building and nuggets will make footpaths, it would be nice to have some indication of building entrance before we set the building. This will allow use to be able to make the paths/roads more efficient. Instead of having nuggets walk away from main paths around the building to the other side, we can set the entrance on a main footpath.
  18. How do you use divine powers?

    I'm thinking this could be implemented in the tutorial somehow. Maybe recreate the tutorials to send us to a tutorial village where the game goes through the things you can do. With some boost so you don't have to wait for loads of timers of course! So if you need to make some researches maybe the game instantly research them for you so you can get to the task? Anyway, this way you could have a part where you experiment and try different god powers and where to find them.
  19. Stuck on rotating the world

    I used my god powers to heal now I’m stuck on rotating the world. Is there a key command to unstuck this? I can build and use other god powers just click on any buildings to assign nuggets please help
  20. So I created a new game and when I place a building down for construction, nuggets will mine stone, but they won't cut down trees for lumber. I have a fishing pier, engineer's hut, and eatery all half finished because they won't gather lumber for some reason. I didn't have this problem in my last game oddly enough. I don't know what happened. I'll keep waiting to see if something happens, but I've been waiting awhile with no results.
  21. Poor Birth Rates

    It's true. Ever since the mating issues of them mating too much or not enough. It is a balancing act and I always get Divine Punishment. Especially after the last patch when I couldn't keep a population over 30-40 nuggets. I was relying on my god power to make single nuggets hook up and then hoping that they'd have twins to increase it. Rinse and repeat. This worked, but it's so much work to do it this way. I've been trying to keep everything very close and not so spread out. That helps, but I find that nuggets start dying off faster than they're pumping them out after a certain point. I'm going to try a new game and see if I can get better results.
  22. For me it was the farm. It happened to be in the middle of upgrading it when I had to save and go to bed and now it won't finish. I usually build 3-4 water pumps early so I don't have to mess with them for awhile as I build up my village. I'm glad to see that most of my issues are on their list for known bugs. Maybe they will put a hotfix patch in to fix some of them?
  23. Priority System

    This! 100 times this. Give us a way to plan out building more. I feel like the prioritize button doesn't do anything. It needs some feedback or a building que.
  24. How do you use divine powers?

    That should be in a tool tip somewhere.
  25. I had the same issue today. I thought it was just the construct button for my water pump was the issue, but i notice if you click on water pump you have to hit esc twice before getting to menu instead just once. So i believe the problem is just that the building layout is just not showing for you place the building. I hope this helps fix this bug because i can't play anymore on that saved game because i need wawa
  26. Find my lost nugglet

    I've always had a problem trying to find the lost nugglet, i would pause the game and look through most of the woods near my starting location eventually giving up and waiting for him/her to turn into an adult to find them half way across the planet. I would maybe like to see either a limit to how far away they can be away from starting location, or when you accept the mission to see a big circle covering an area where they might be just to give a general direction of where to look for them. How does everyone else feel about this or do you have a better idea?
  27. Well it is a couple patches ago, this bug is present : water in reservoir reacts to nothing , it don't freezes in winter and don't evaporate in summer . Is this bug not in top list priority or what ?
  28. you guys can move on
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