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  1. Hello dear friends, Alex K. here. As you know, we’ve been super busy updating our Prometheus In-Game Engine™ that handles the simulation aspects on all of the planets and the planet generations itself. We are currently cleaning up all of the outdated assets that have piled up over time, which are responsible for slowing down both development and your poor computers during gameplay. This is a very complex process that directly affects every aspect of the game. All of the systems we currently have need to be retouched to ensure they work as intended, or improved/reworked if not. The whole process is an excellent step forward, but it has its downsides. The worst of which is the fact that we can’t release the latest version of the game in this state, meaning we can’t let you test out some of the new features and changes yet. The various systems have been separated from each other and are being tested in isolation to ensure they are up to scratch. It’s like building a car in a few different shops. You can’t test drive it until all the pieces are joined together. But, we’re getting very close, especially with the biggest new features such as the AI and planet generation improvements. These are so close to being finished, so much so that we’re currently linking them to the main build for testing. Remember, everything is connected on the planet, so the linking process can be quite intricate and finicky. Some of you have been asking us when this update is going to be released. We would love to give you a proper date, but we also don’t want to give you any false promises. We initially planned to get everything done within a shorter period of time, but unfortunately we underestimated the amount of work this process requires. We’re getting close to the finish line, but unforeseen circumstances or events often play havoc with deadlines, as some of you may know. Our team works day and night on this (don’t worry, they do sleep, we’re just lucky to have people working all over the world). Some of us even changed our plans for the Winter Holidays. We decided to stay and spend a little extra time with our beloved computers over the holiday season. Don’t forget to give our busy worker elves some love down in the comments. Here’s a rough breakdown of the progress made on a few systems discussed previously: Planet Generation Optimization - 90% (We bumped up the planet size and object count on the planet, reworked the planet shader: water and ice VFX will look better now) Building Migration and Optimization - Done (Every single building in the game was improved, retextured, and future-proofed for the addition of road networks) ARTIFICIAL INTELLIGENCE Stone Gathering AI - Done (Needs Balancing & Testing) Wood Gathering AI - Done (Needs Balancing & Testing) Herbs Gathering AI - Done (Needs Balancing & Testing) Bush Food Gathering AI - Done (Needs Balancing & Testing) Cook Job AI - Done (Needs Balancing & Testing) Doctor Job AI - Done (Needs Balancing & Testing) Engineer Job AI - Done (Needs Balancing & Testing) Fisherman Job AI - Done (Needs Balancing & Testing) Forecaster Job AI - Done (Needs Balancing & Testing) Injury AI - Done (Needs Balancing & Testing) Hunger | Thirst AI - Done (Needs Balancing & Testing) Building Construction AI - Done (Needs Balancing & Testing) Engineer Building Repair A - Done (Needs Balancing & Testing) Transportation AI - Done (Needs Balancing & Testing) Nugget Children AI - Done (Needs Balancing & Testing) Nugget Reproduction AI - Done (Needs Balancing & Testing. Completely redesigned.) Farmer Job AI - 50% (Farm is getting completely redesigned. Less micromanagement.) Cemetery Worker AI - 0% (To-do) Courier AI - 0% (To-do) Nugget Resting AI - 0% (To-do) Clear Construction Zone AI - 0% (To-do) Epicenter AI - 0% (To-do) Pathfinding Improvements - Done UI Reimplementation - 60% Audio - 70% Controls - 99% Settings - 99% Performance Optimization - 90% Lighting - 70% Nugget Redesign & Optimization - Done Visual FX - 80% Animations - 70% Our goal right now is to get our new version into the same state as we were in V12, but with all the redesigned systems included. Once this is complete, we will need to readjust the game’s balance based on the new AI behavior. You should expect a few buggy releases after this process, so we’ll definitely be needing your feedback in the coming months as new systems roll in. Please don’t expect to receive an entirely new game upon the patch’s release. It might feel a bit shaky at first, but that is something we have anticipated and we want to work alongside you to patch things up as quickly as possible. Instead of giving you a concrete date, we’re going to keep updating you with the progress regularly. Feel free to ask us questions or offer some suggestions as usual. We remain 100% independent and motivated because of you, and together we’re building something truly special. The Universim deserves to be designed with love and care and so far we feel incredibly confident with what we have accomplished together. We wish you all a happy holidays! Remember, we’re not leaving you, though. We’re going be here getting fat in front of our workstations eating all the holiday food in the coming weeks! Thank you all, Alex Koshelkov & the Crytivo Games Team
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  2. WHAT HAVE YOU BEEN DOING OVER THERE? Good question! Thank you for asking :P. We’ve been somewhat absent since releasing our hotfix for the Cheesecake patch on October 22st. In the patch notes, we mentioned that we’re going through a major in-game engine update, which you know as Prometheus. This is a huge milestone in the development of The Universim and it’s very, very important for us. A few issues were encountered that needed to be ironed out before we broke something or designed a feature around a flawed system. After we’re done cleaning and optimizing the project, we will now be able to properly introduce your most-wanted features, such as: new eras, save and load, advanced artificial intelligence for Nuggets, and more that you can read about below. So much that we’re basically turning into workstations ourselves! On top of new features, we’re optimizing, reimplementing, and redesigning a lot of systems. Let’s break it down. PLANET GENERATION OPTIMIZATION Some of the biggest changes reside within the planet generation engine: it’s so much faster now. We reduced loading times and memory usage quite significantly. You’ll likely be very pleased with how it turned out. This allows us to add more objects, have bigger planets, and have more simulation calculations happening at the same time. We also mapped our planet with the road networks and city expansion patterns for future needs. Planet biome temperatures were optimized as well. Now, temperatures are more accurate and easier to understand. A lot of love has been invested into this process. After all, planets are our playground and we want them to perform well. Pathfinding on the planet is another area that was optimized. Animal AI and Nugget AI can be very taxing depending on the amount and actions performed. It’s now faster and smoother than a speeding roller coaster. Nuggets have a much better understanding of their surroundings and can easily find the shortest path to their destination. NUGGET'S ARTIFICIAL INTELLIGENCE Oh boy! We’re having so much “fun” working on this. There’s a lot of thinking and a lot of planning involved in this process. Mainly because all Nugget stats are connected and the environment changes dynamically around Nuggets over time, so we want them to understand the current circumstances and decide what is more important to do at a certain time. Things change on the fly and we need to make sure Nuggets make reasonable decisions without your direct intervention. Nuggets now compare distance vs quality before making their decision. For example: cooked food is better than raw food for Nuggets, they become happier and more satisfied by eating cooked meals. It also keeps Nuggets full for a longer period. In the past, Nuggets were always choosing cooked food over raw food, which in some circumstances was a bad decision because the distance and wait time would be more wasteful for them than simply grabbing a nearby fruit. Nuggets now check this information before starting their journey. However, this doesn’t only apply to food, it applies to any resource they need to collect to finish their task or satisfy their needs. Our system prioritizes tasks for Nuggets dynamically. This allows us to quantify the number of available Nuggets vs busy Nuggets. If there is a need for extra stone, the system will not send all 20 Idle/Free Nuggets to mine stone. The system will task Nuggets to the job one by one and check the weight of that need based on the amount of Nuggets now assigned to it. This way, the system dynamically assigns Nuggets jobs based on the current situation, and it no longer prioritize one job above all else when assigning them. It will only send 5 Nuggets to help build a Hut instead of sending 20 of the available group, because the system now understand that 5 Nuggets are more than enough to finish the task. Nuggets will also understand if certain buildings need extra support (like Eateries, Farms, etc) and automatically assign themselves to those buildings. If a Farmer dies of old age or from the unfortunate and somehow all too common event that a mammoth stepped on them (how didn’t they see it coming?), another Nugget will fill this position without your interaction. Our goal is to make Nuggets feel alive. We want you to feel like they are truly organic, living beings. What we’re doing right now is really going to make it easier for us to balance things out in the future. It’s also important to keep in mind that we’re only talking about changes that you’ll see on the frontend, there are also tons of changes happening behind the scenes as well. We’re developing debugging tools that help us to understand why Nuggets made a particular decision, such as where they are going, what they plan to do next, and what triggered these actions. A lot of amazing work has been done, but there’s a bit more that needs our attention. NUGGETS THOUGHTS While some of our engineers have been busy optimizing and improving things, others have been working on new features such as the Nugget Thoughts system. Nugget thoughts are pretty much exactly as they sound. We developed a system that will allow you to see what Nuggets are thinking about their current situation. It will show you their thoughts regarding things like their work, relationships with their spouse and children, current feelings, etc. This will help you to better understand what the Nugget is up to, such as if they plan to burn things to the ground or they’re ready to start a family. This is a cosmetic element that will add even more personality to Nuggets. Here are some examples of Nugget Thoughts based on their daily activities: GENERAL (IDLE) THOUGHTS Today’s forecast: no work, no pants. No work? Guess I’ll just stand here and look busy. How do we ever get things done with two circles for hands? It would be really awkward if there was some omnipotent being who could read my thoughts all the time. Last night I dreamed that I was a whale. I woke up looking like a beached whale. Sometimes dreams are scarily real. TREE FELLER I really should’ve become a painter… The trick is not to become emotionally attached. *Sniff* Goodbye, Bertha. Who needs anger management when you can hit things in the face with an axe? To fell a tree you must first become the tree. STONE MINING These vibrations are doing wonders for my arthritis. Sometimes I feel like my life is just a sequence of rocks of varying sizes. A pile of rocks coming right up. FERTILITY METER FILLS Is it warm in here or is it just me? If the hut’s rockin, don’t come knockin. I feel like someone is lacking some Vitamin Me. WITCH DOCTOR If it doesn’t clear up within three days, start making funeral arrangements. Have a good day! With all of these sick Nuggets, you’d think I’m not very good at my job. An apple a day is starting to put me out of business. Tell me, have you considered life insurance? You really should. NUGGET NEEDS Nuggets have their own needs, such as Food, Water, Rest, Happiness, and so on. These values are also being revisited by our team, as everything needs to be rebalanced according to new values and Nugget behavior. Game balance is a big challenge in a game like The Universim, as a lot of things are connected together and changing something in one of them can lead to everything falling apart. It’s like playing with a giant house of cards. Each card is equally important and if any of them were to fall out of place, the entire house would collapse. Thankfully, we have you, our community. Without you, it would be extremely difficult to balance things. Your feedback is massively important for this process, so thank you for supporting us and helping to shape The Universim into an amazing game. NUGGET'S REPRODUCTION This system is also going through some changes and we would love to talk about it a bit more in the future. We’re still approving some of the mechanics and don’t want to discuss them until we’re satisfied with the direction it’s going in. The challenge we are currently facing is that we want to keep the reproduction speed consistent and still make it feel natural. As the Nugget population grows, it starts to get a little out of hand due to the arithmetical progression (every Nugget pair can have children and the population booms). If you have any great ideas, please share them with us in comments below. TUTORIAL UPDATE Because we’re adding new content and changing the ones that we already have, certain tutorials have become outdated. We’re revisiting tutorials at the moment as well and making them more dynamic. We are also working on the game’s narration, which we will discuss at a later time. CAMERA CONTROLS IMPROVEMENTS We’re happy with how smooth and responsive our camera is, but we’re still experimenting with controls. We collected a lot of feedback and observed a lot of players during our exhibition showcases and it looks like we could do a better job by minimizing the amount of buttons you click to control your camera. It shouldn’t look like you’re trying to play the piano. We want the controls to feel intuitive and easy to learn. Let us know what we can do to make it better (like things that bother you right now). SEASONS We just recently improved our season generation engine, making it more accurate and ensuring that it provides you with more information regarding what you can expect in the coming year. We are also making flora on the planet reflect changes in season dynamically. It will make trees change color based on the current season and the local temperature around the tree. Flora on other planets will be dynamic as well. You’ll see planets change in color based on the season on the planet. It’s going to be really cool. MOUNTAINS Our current mountains are static objects, meaning they were designed entirely by our 3D artists. We’re moving away from this concept and are planning to invest more time into procedural mountain generation. We hope to improve over other procedural mountain generation techniques used in other games. Mountains are usually generated by the noise found on the planet’s terrain, which makes all mountains look basically the same on all planets. Our goal is to build a system that will combine pieces of rocks, assign textures, and spawn flora and stones based on the planet environment. Mountains are the biggest objects on our planets, and this gives our artists a lot more freedom to give planets a unique character by changing the shapes and look of the mountains on the planet. We will talk more about this system in the future. EVOLUTION TOWERS You probably learned about these towers in previous updates. This is a highly-demanded feature and we’re working hard to bring it to the game as soon as possible. Evolution Towers will allow you to unlock features in the game and will be the main stimulate of progress in your civilization. SAVE & LOAD We definitely know how important this feature is and development in recent months has been highly concentrated around it. In fact, it was one of the features that benefited best from us cleaning the project. The primary challenge for us is to save a massive amount of data in one all-encompassing game state. We not only have to save thousands and thousands of positions of all the objects on the planet, but also their statistics (in a procedural system). As you know, everything in The Universim is connected: even the most basic objects, like trees, hold dynamic values and understand the exact local temperature. Nugget stats are also connected with other parameters and needs to be saved. Overall, the main challenge is not the implementation of a save and load feature, the main challenge is that we want to make sure we have all of the bits and pieces in place in order to save and load them on demand (and efficiently). The approach we’re taking now is saving us from having to redesign or restructure systems, which will take a ridiculous amount of time, but it’s slightly tricky. However, progress has been excellent, so count on us - save & load is on its way! ART ASSETS All buildings- yes, every single one- had to be retouched and redesigned to some extent in order to make them fit into our future plans for city expansion and roads. Each building has to correspond to certain guidelines and rules introduced by our new system. Of course, we also used this opportunity to improve the overall quality of our models: better textures, mesh, and so on. We are also optimizing each building with a LOD system. This system will update the details of our buildings based on the camera’s distance from them. This will increase performance and allow us to have more buildings in future. We have also added more visual elements to buildings like night lights and visible degradation when in a bad condition. NUGGET GENERATION ENGINE We’re improving the Nugget generation engine. This is what is responsible for generating visually-distinct Nuggets with different hairstyles, clothing, colors, and shapes. We’re also improving animations and working on new ones. You’ll be able to pick Nuggets up and throw them or put back on the ground gently. Their actions will correspond with yours. Basically, we have better-looking Nuggets and a better system for generating them. WHY WE'RE STILL IN THE STONE AGE Man, you guys at Crytivo are the worst! You’ve taken years just to finish the Stone Age, so how long will it take for new eras?! (You might think) Well, it’s true, it has taken us quite a long time to implement the Stone Age era. However, it’s important to understand that the Stone Age is not just the first era in the game, it happens to hold a huge portion of all core game mechanics. During this age, we’re implementing all of the simulations that you’ll see throughout the game, connecting everything together, balancing all of the stats, creating AI systems, working on the research and progression aspects, ensuring that these systems are dynamic, and so on. Basically, this is our foundation for building things much faster down the line. This is our main testing platform to ensure we don’t design future eras around a bad system (which can be disastrous and basically require starting over). After we’re done with the core of the game, you’ll see more eras popping up very quickly. Initially, we planned to release an update on December 1st for the game, but we will probably need a bit more time to get things finished. We hate to keep you all waiting for a new patch and promise to get it into your hands ASAP. We will keep communicating our current status and remain entirely transparent. You are an important part of our world, and we would never abandon you. We have also put a rough road map together for you. Please keep in mind that some features might change in the future or their priority can change based on the situation. Also keep in mind that we’re not going into detail here, we’re just summarizing work that was done. As you can see, there is a lot of work happening behind the scenes and we feel you need to know about that. Your support keeps us motivated and inspires us every day. We always read your feedback and we would love to see a smile on your face when you play The Universim. We want you to care about the fragile world we’re building for you and hope you appreciate all the time and effort we spend on making this world dynamic and alive. Our team is hard at work every day. At times it can be tough, but we love what we do and hope you enjoy it as well. Please leave us your comments below and we wish you all the best for the coming holidays! STAY AWESOME! All the best, Crytivo Games
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  3. Concerning the crashes on start-up on Windows Hey guys, to everyone that has been unable to play on the past patches due to the game crashing after pressing "Play" in the launcher or after the welcome screen; This issue has been resolved for me by installing the latest version of the "Windows Media Feature" pack. (Best to go here and search for the newest one: https://www.microsoft.com/en-us/download). I wont presume to make assumptions about the underlying cause for the MFP pack not to be installed (as it should be in some version on every Windows installation?!). It wasn't installed on my system and I never noticed untill I checked under Windows Features. Anyways, I hope this helps those few out there that have been unableto get into the game thus far. Cheers!
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  4. Universim Update Videos and Suggestions Hello all! I create overview videos for various Early Access titles, and have created almost a dozen for The Universim. I've been following this game since it's original announcement, and purchased into the Alpha last year. If you're on the fence as to whether or not purchasing right now is best for you, or you simply haven't played the game in a while, then please check out my latest video below. I'd also love any feedback that the community has, so if you have any then please feel welcome to share it with me!
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  5. not this next patch. this patch will include the tools to get the save feature to work, but we will still have a little more work to do on it to get it complete and functional for everyone. it is a high priority for the team.
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  6. take your time with it it's all good looking great and a great job on the games rework looking awesome, i will be around all the holiday session if needed again great job all
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  7. Yay 1st part of my pledge packet arrived So excited to get my signed poster, my tshirt, keychain spaceship letter and secondary poster today, can't wait for the rest of the stuff to come when the game is released. Great job guys looks awesome
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  8. Welcome Creators! Thank you for joining The Universim forums! To get you started, we've compiled a short list of FAQs and helpful links. Take a look through everything and then make an introductory post to say Hello! To all your fellow creators. Once you've had a look around and introduced yourself, you'll get a shiny new badge! This little badge is our Thank You for joining us here on the forums and a way to get you started with our award system! FAQ Q. I bought the 25$ edition of the game, but I can't play anything more than a demo? A. You need to have purchased at least the 40$ edition on our website to play immediately Q. I bought, or backed at a package level that grants early Alpha Access but I can't find where to download the game? A. Make sure you're logged into the user dashboard, then you should see the Alpha Download image, below that image is your Game Key. Kickstarter backers can use that key to download the game via Steam, all other backers can use the download link for the stand alone version. For more information on how to download the game, please read our Dedicated Alpha FAQ. Q. I'd like to upgrade my backer package, how can I do that? A. You can request a backer upgrade through our support system HERE Q. I found a bug with the current version of the game where can I report it? A. You can search for existing reported bugs, or report a new bug HERE Q. Can I stream or make videos with the Alpha? A. Yes! If you do, please post a link to your stream or video HERE. We'd love to see what you've created! Q. I cant post or make a new topic is most areas! A. You MUST make a reply post first to be able to start new topics in locked areas. Once you have a post count of one (1) the rest of the forum will unlock. This is to help prevent spam. Posting in this thread is a great way to do that! Helpful Links Help Desk and Support Center Dashboard Most Recent Patch Notes "Welcome to the Stone Age" Nuggets AvatarsWe made some awesome avatars for you guys. Pick yourself one from below and don't hesitate to use them on other forums. Let us know which one is your favorite one. And don't forget to share them with your friends! DOWNLOAD AVATARS HERE
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  11. you realize when you say "a bit like NMS", people automatically are going to assume the worst =)
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  12. How could we not like something? The game is already great. We all know you and your team are working hard to make it awesome!! So, how could we hate something? Keep up the good work and we'll continue to wait for the awesomeness that is to come!!!
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  13. Thank you guys for all of your trust. We will really feel horrible if you guys will dislike something, we're very sensitive devs) and warm words always make our days brighter.! Thank you,All!
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  14. Hi, we know you guys have been waiting for a while. What we're doing is very complex and we want to make sure we're doing it right. Right now most of the features are ready and what we're doing, we're connected all the bits and pieces together. It's a bit abstract work in terms of predicting when it's gonna be done, I can easily say that we're close to 80-85% done. Overall, we're planning to have things ready closer to the end of January beginning of February. A lot of things were redesigned, 100% of all assets in this short time. Entire a system is 100% brand new, planet generations algorithm is new also. Overall, we pretty much migrated entire project and things are much more clear and organized now. Again, sorry about the wait and thank you for your patience. Our team work really hard to release this update as soon as possible.
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  15. I know that this is an old post now (So last year ha ha) but I like the idea of creating your own little Mother Planet. I don't know how difficult it would be to have a creation tool like that, but it would give the God complex a boost, as you would be able to decide how many trees you want, whether to have it mountainous or flat, lush with green pastures or dry and barren deserts. It wouldn't even have to be the main part of the game, just an option. It is possible to create your own planet type, but you can start with a random generation if you wish
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  16. It's almost like my universe will not create because something is stopping the Big Bang from happening. I tried clapping my hands and saying "Let there be light" but I still only see darkness.
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  17. im going to try to pull in a couple other people from the team to see if we can help you guys out in this situation...or see if we can come up with a workaround for now.
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  18. Oh boy, what a year. It’s been a blast to share this year with you, our friends. The Universim continues to grow and shine ever more each day, thanks to you. A lot of fundamental work was done in 2016 that will allow us to implement more features at a quicker pace. Our team has been working tirelessly and did everything possible to ensure we deliver our promises on time. We really appreciate your amazing support and understanding. The Universim generates a lot of attention - our fan base continues to grow every day with absolutely nothing spent on PR or marketing. That can mean only one thing: you shared your excitement with your friends and family, and that’s what made this project successful. Since our Kickstarter, we have made some risky moves that allowed us to increase the production quality and overall scope of the game. We have also reached out to multiple suppliers in order to choose the best-quality physical rewards for our Kickstarter supporters. All of our Kickstarter backers have received access to the game, and your physical rewards are ready to be packed into delivery trucks and delivered within the first few months of 2017.After our Kickstarter, we decided to extend the development time of The Universim, because with a little extra time we can make The Universim so much better. We want it to be a dynamic and emotional experience for everyone. There are lot of soulless projects on the market that players forget about within a few months, if that, and we don’t want to be just another forgotten title. The Universim is in open-ended development, which means we will continue developing the game even after we release all of the planned features. As long as the community stays active and supportive, we'll be here gold-plating the game. We really love what we’re doing. The Universim is such a unique and riveting project. In 2017, we will continue to update you regularly and remain 100% transparent. We will stay true to our vision.Thank you all for the amazing journey that you shared with us in 2016. We wish you a very Happy New Year. May you, your friends, and your family stay healthy and happy! We will do everything we can to make you proud to be a pioneer of The Universim. Happy New Year! Yours sincerely, Crytivo Games
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  19. Always appreciate it when people put in that little bit extra. Hope all the elves still have a good Christmas themselves.
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  20. I tried a couple of mediums stitched together I don't know how I feel I may make a Frankenstein later using stuff I like and what worked . Annnnd I didn't decorate it ... great -.-
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  21. You can upgrade at any time by paying the difference between the two packages. You can do this by contacting our support team https://crytivogames.freshdesk.com/support/tickets/new Simply fill out a ticket requesting the upgrade. Since you backed both KS and webpage, you may want to mention that to them (you'll need to supply the email used when backing as a kickstarter and on the web page if they are different)
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  22. Farm Queue Hi guys, When we add a croop in the farm queue selection, all the queue stack on the first field and not on the selected one. // Version info : V 0.0.12.8660 Windows 0_0_12_2710060800_8660
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  23. Maybe time degradation. After all it's not every day you see a cemetery up and turn into a new one or some farm. Over time however, the gravestones wither, nature has its toll and it's all but forgotten so maybe, after x to x amount of years, the plot becomes reusable.
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  24. I'd like to see ways to repurpose cemeteries once they are full, rather than wasting useful land, perhaps it could turn into a farm, good fertilization there from decomposing nuggets. Morbid perhaps, but I like to think of it as being pragmatic Perhaps departed nuggets could have small urns for the families to mourn and remember their loved ones?
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  25. Take all the time you need, great art is never rushed. We will still be here when you are finished! Everything is looking better and better all the time!
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  26. hey NMS was a nice idea, sadly they didn't use that potential.. Stardrop looks really nice!
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  27. Im so ready for the full game to launch. downloading the alpha now!
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  28. I don't think i know a game that makes you sacrifice to gain research other then to do it to get like a monster (dungeon keeper) but will be interesting to see it all go down
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  29. I am new here and have only played the game a couple hours but just wanted to say that I love it so far! I've been waiting ages for another god game and I have high hopes for this one. The quality is already at a phenomenal level for being so early on. Keep it up, and I can't wait for the next patch(but don't rush it :3)!
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  30. This idea would be pretty cool, although the weather tower would do away with the surprise, unless there is atmospheric interference that means that the weather is totally unpredictable. I do like this idea for a planets weather system. Pretty much like the weather here in Britain; Unpredictable from morning to afternoon!
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  31. Tried to like this but there is a 10 like limit, so I will just comment... I will also say: Now you're thinking like a God!!
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  32. Hello Crytivo Games! I have enjoyed your game for many hours over the last few years! I have recently made a channel that I have posted a couple videos of your game on (like below). I also have a twitter @Unicycle_Gaming! Love the game, can't wait for the next update! Show me some love! Youtube Videos: https://www.youtube.com/channel/UCVpGonzA7AyS_azEHvgy0UQ
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  33. The game is still in alpha witch could be the reason you have not got a E mail to say about the beta you can always ask the support team here https://crytivogames.freshdesk.com/support/solutions and if you want to catch up on what has been going on here is a link and welcome to universim
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  34. This is known issue with Sierra, I still can not find this bug. However, there is a workaround: 1) Run terminal window and go to the directory you downloaded laucher. I assume it was in your Downloads. 2) Them go to ~/Downloads/The Universim Launcher.app/Contents/MacOS 3) Run "The Universim Launcher" executable: ./The\ Universim\ Launcher - note the slashes as name contain spaces. You should be able to enter your key and download the game. After it downloaded you can run the game without trick with terminal. I hope I`ll fix this before v13 will be released.
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  35. we still dont have a 100% official date yet but it's looking to be somewhere in the ballpark of end of January/beginning of February. We'll have a more definitive date once we are closer.
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  36. just to be clear, we are getting rid of the "research tree". instead, we are going to use sacrifice towers. here is some info from a few months ago about them: https://theuniversim.com/evolution-towers
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  37. hey all sorry for not responding earlier to this. right now, there hasnt been much testing with 4k resolution. we did add a note to look into this issue as soon as we can though.
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  38. it wont be in this next patch but it is still being worked on
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  39. I bought this game a while ago but haven't played it for a while. Mainly because I want the save and load feature first so I don't have to keep starting over. I get annoyed sometimes when I realize there is not a new patch out but when I read stuff like this it reminds me how hard you guys are working. I'm really happy you guys are dedicated to your community that is hard to find a lot of the time. Keep up the good work and I can't wait to see what you guys do next
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  40. Oh sorry, I guess I was not clear about this. We're gonna discontinue Spore and Iguana Editions, only people who already have them will get access. We hate to keep people waiting. Editions that will stay: COELACANTH DIMETRODON BRONTOSAURUS T-REX MAMMOTH Editions that will be discontinued: Spore Iguana These two versions are not popular at all and in most cases backers think that they will get access to the game right the way. Also, please keep in mind that the game price will change in the future.
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  41. Next week we will have more info about Beta access.
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  42. we make announcements both here on the forums, and on the main website, twitter and facebook with each update once it's gone live and we will very likely push an email out for this next update as it such an important one!
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  44. hey, some people like to live alone ya know =)
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  45. Curious do you guys plan on adding natural disasters? I thought I saw this somewhere but trying to find it before double checking after reading the static mountains got me thinking about how cool it would be to watch nuggets burn from lava. I mean.... how terrible it would be to lose all that progress . Sadly Otherwise keep up the good work! One of the few indie games I can not wait for in the future! (Thought I would have never said that)
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  46. Don't count on it, sorry We're working hard on it, but it won't be released this week. I'll have a better update next week. Most major systems are almost ready, but we have a lot of smaller elements that needs to be updated. Sorry that we keep you guys waiting. We're working really hard right now, to release this update as soon as possible.
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  48. There could be a god power to create and spawn an alien species on the planet to create an interspecies war!
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  49. Blooddiarrhea fruit is seriously OP as it is. I don't even need to care about winter when planting it.
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  50. Hi LegendaryKira, We understand your concern. Regarding Pre-Alpha release, we have a working build. We simply need to resolve an issue with the game client itself to make sure we will be able to patch and implement new features to the game after it is installed. Our development process will continue regardless of whether or not the investment campaign is successful. Extra funding will help us bring in more developers and consolidate our work space, which would in turn allow us to work more efficiently and implement even more features, potentially including multiplayer. We appreciate your early support and we will deliver what was promised in the Kickstarter campaign. Please let us know if you need us to clarify any of these issues. We want to be very transparent with our backers, even when the truth might be upsetting. The truth of the matter right now is that we would rather be criticized for delaying our Pre-Alpha launch than release a broken game client to the public.
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