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  1. Pax South and V13! Hello Creators! It's been a busy week! Last week we said we'd have more info regarding the V13 patch and its release date. While that info is still being prepared (we have a lot to cover!) I wanted to update you on whats been happening with us on other fronts! We allowed Alex and a few other members of the team to leave the confines of their desks over the weekend and run wild at at PAX SOUTH! If you happen to be at pax come stop by (we're in Booth 10407 ) and say Hi! We have a playable version of the current patch and you might even be able to get a T shirt signed! Check out the Pax website for more info http://south.paxsite.com/ If you already stopped by and happened to snap a selfie tweet us @theuniversim Can't attend Pax? make sure to follow us on Twitter! https://twitter.com/TheUniversim the team is posting photos from our booth! While we wait for our pax team to return I do have some exciting news! We finally have a release date for the V13 patch! Alex will be announcing that finalized date with the full V13 info update coming in the next few days. we know you've all been waiting a long time for this patch and we hope you can hold out just a little longer. We're excited to see what you guys think and find in this next patch. Have a wonderful rest of January! CM Mirror
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  2. AND WE'RE BACK Hello, Creators! We have just returned from Pax South in San Antonio, and oh boy, what a trip! While three of us were out and about having a great time with fans both old and new, our team has been ironing out our latest build. Before we talk about it, though, let me give you a quick recap on how Pax went for us. Unfortunately, I fell extremely ill and lost my voice on the second day, which rendered me unable to talk to some of our fans in a proper manner. I would sincerely like to apologize for that, but I want you to know that I still stood until the very last moment. Never give up!We are proud to announce that we had incredible success during the event. Our booth was packed for 3 days in a row! We had lines of people who wanted to try out The Universim’s early build that we had at Unite a few months ago. You’re all still going to be the first ones to try out the newest stuff. We hope you like it! We are still in awe that so many of our fans waited for over an hour to get their hands on The Universim. We really appreciate your love and support! We promise to bring more computers next time to cut the waiting time down and let more people try it out. All of our team members are now back home and ready to kick some buttons! As you know, we took a break from our monthly updates to clean up our project to ensure a smoother transition into the future. So far, it’s been a blast! It did, however, involve tons of work and tons of complicated issues that nobody was counting on from the start. The good news is, we’re winning this battle! The game looks amazing - the new 3D models and animations started rolling in and are playing together quite well. The planet is so much brighter and far more saturated both in terms of colors and objects. We need one final push and the update should be available by the28th of February. All of the functionality that we had in previous builds is now in place and needs to be ironed out a bit. It’s slightly messy, and as a result, we’re not ready to release it in the state it’s in right now. Evolution Of The Planets Through Stages Dramatically improved lighting and Models in the world This is the final mile before things get shifted into high gear again. Thank you so much for bearing with us during this time! You’ve all been amazing, and we want to make it up to you. A lot of energy has been invested into this update and we’re very proud of how it’s shaping up. We hope you guys will understand and support our decision to release it later this month. We love you all and hate to keep you waiting. We hope you are having a great start to the new year, and we wish you all the fun times ahead!Thank you,Alex. K and the Crytivo Games Team
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  3. Our patch notes tend to hit the day prior or even morning of the patch. The team is still on track for a 28th release and we'll get those patch notes out once they've been completely ironed out.
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  5. We're so busy working on the patch for the end of the month that we forgot to take the banner down!
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  6. Bug report List Hello i'm know i'm not known around here as i have only been here for a few days, but i'm making this post to help keep down multi post of bugs so i will list all recent bug that have been posted,Sorry if this is not what you want here but i was thinking it would help . I will be adding and putting more stuff in as it comes i will look at the ones that have been noticed and in fixing/fixed and will add a part for this, Once the patch moves on the links will just be links not the picture. Please don't report bugs here as this is to help everyone in finding if a bug has already been posted if you wish to report a bug go here https://theuniversim.com/forums/index.php?/topic/1732-read-this-before-making-a-bug-or-issue-report/ thanks v12 cheesecake (spelling issues List) (Crash on start up windows/Linux/mac) (Nuggets) (Build/In game) Fixed/reply's from universim team https://forums.theuniversim.com/index.php?/topic/50406-build-ui-bug/https://forums.theuniversim.com/index.php?/topic/50435-children-not-become-adults-building-windows/https://forums.theuniversim.com/index.php?/topic/50444-unable-to-escape-assignment-window-low-priority/https://forums.theuniversim.com/index.php?/topic/50432-building-bug/https://forums.theuniversim.com/index.php?/topic/50458-nugget-population-birthrate/https://forums.theuniversim.com/index.php?/topic/50466-homeless-nugget/https://forums.theuniversim.com/index.php?/topic/50445-unable-to-build-any-water-based-buildings/https://forums.theuniversim.com/index.php?/topic/50473-wont-get-past-8-in-the-launcher-help/https://theuniversim.com/forums/index.php?/topic/50317-ubuntu-16041-lts-installation/https://theuniversim.com/forums/index.php?/topic/47664-terrain-building-bug/ https://forums.theuniversim.com/index.php?/topic/50459-mac-game-dont-start-just-downloaded-game/ https://theuniversim.com/forums/index.php?/topic/47905-nuggets-keep-dying-no-children-count-stays-at-24-0/ https://theuniversim.com/forums/index.php?/topic/47857-broken-nuggets/ https://theuniversim.com/forums/index.php?/topic/47858-broken-and-stuck-little-nuggets/ https://theuniversim.com/forums/index.php?/topic/49952-virus-alert-in-download/ https://theuniversim.com/forums/index.php?/topic/47662-v0012-loading-issue/ https://theuniversim.com/forums/index.php?/topic/47828-pull-down-list-of-nuggets-sometimes-incorrect/ https://theuniversim.com/forums/index.php?/topic/47850-v0012-stuck-builders/ https://theuniversim.com/forums/index.php?/topic/47936-auto-assigning/ https://theuniversim.com/forums/index.php?/topic/49130-nugget-dont-finish-building/ https://theuniversim.com/forums/index.php?/topic/47975-thirst-hunger/ https://theuniversim.com/forums/index.php?/topic/47867-nuggets-wont-die/ https://theuniversim.com/forums/index.php?/topic/47826-v012-water-pump-visual-bug/ https://theuniversim.com/forums/index.php?/topic/47849-settings-bug-v0012/ https://theuniversim.com/forums/index.php?/topic/47660-duplicate-notifications-on-senior-citizen-age-cheesecake-v-00128487/ https://theuniversim.com/forums/index.php?/topic/47820-mountain-terrain-bug/ https://theuniversim.com/forums/index.php?/topic/47856-v12-building-damage/ https://theuniversim.com/forums/index.php?/topic/47861-nuggets-stop-reproducing/ https://theuniversim.com/forums/index.php?/topic/47925-universim-crashes-when-trying-to-run-on-macos-sierra/ https://forums.theuniversim.com/index.php?/topic/50456-jobs-for-nuggets-and-farm-bug/ (Non Version Bugs) https://theuniversim.com/forums/index.php?/topic/2567-crash-on-startup-windows-pc-users/ https://theuniversim.com/forums/index.php?/topic/49493-crash-on-hitting-space/ https://theuniversim.com/forums/index.php?/topic/47881-issues-in-the-game/ https://theuniversim.com/forums/index.php?/topic/48136-construction-popups-bug/ https://theuniversim.com/forums/index.php?/topic/47935-ui-scale-small-in-4k/ https://theuniversim.com/forums/index.php?/topic/47990-spelling-error/ https://theuniversim.com/forums/index.php?/topic/47979-crash-report/ https://theuniversim.com/forums/index.php?/topic/2569-crash-on-startup-linux-users/ https://theuniversim.com/forums/index.php?/topic/2540-linux-build-under-ubuntu-1510/
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  7. The key you get when purchasing any of the alpha backer packages will also work in steam. It will not however allow you to download and play the game through steam at this time. Once we release the game as beta/early access on steam those keys will activate and allow you to download it.
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  8. Building suggestion Hey, These suggestions are things I noticed/missed while playing the game. 1) When placing buildings having the area outlined that other buildings are using, so that you can see when they would overlap. 2) When trying to place a new building and for some reason you can't, also show the reason instead of only turning the building red. 3) Have some grid lines or points where you can snap building to when holding a certain key, this would help people who like everything to be in line with each other. 4) Mark areas for housing, farming, ... so that the sweet little Nuggets don't build their love shack in the middle of an area the player wanted to use for farm lands. 5) The ability to pause/suspend buildings. These are some things I have used a lot in other God games / RTS and which I think might add an extra value to the game, especially for people with OCD tendencies created by a certain indie game where you mine and craft things a lot . And as a possible easter egg, if you have a desert planet, maybe have big sandworms or a written reference to them. Thanks for your time Ziggurat
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  9. Maybe you guys could take on the sims as competition after the universim, I think they need some healthy competition they have had it good for too long
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  10. the info update will not be out today, we're waiting on Alex to get back from Pax for that and the actual patch is still TBA. I will however be making a formal announcement regarding them both shortly. I feel its pretty clear we're currently selling an ALPHA stage product. http://prntscr.com/e1z0ur and we do encourage people to read the forums, watch videos and reviews from other users prior to purchasing, but If there is some way we can make it more clear about the game being in alpha stage please let us know! We appreciate all our early backers immensely. Everyone of you is helping make the game better through testing, comments and suggestions. All the feedback helps shape the final game and is invaluable.
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  11. Welcome Creators! Thank you for joining The Universim forums! To get you started, we've compiled a short list of FAQs and helpful links. Take a look through everything and then make an introductory post to say Hello! To all your fellow creators. Once you've had a look around and introduced yourself, you'll get a shiny new badge! This little badge is our Thank You for joining us here on the forums and a way to get you started with our award system! FAQ Q. I bought the 25$ edition of the game, but I can't play anything more than a demo? A. You need to have purchased at least the 40$ edition on our website to play immediately Q. I bought, or backed at a package level that grants early Alpha Access but I can't find where to download the game? A. Make sure you're logged into the user dashboard, then you should see the Alpha Download image, below that image is your Game Key. Kickstarter backers can use that key to download the game via Steam, all other backers can use the download link for the stand alone version. For more information on how to download the game, please read our Dedicated Alpha FAQ. Q. I'd like to upgrade my backer package, how can I do that? A. You can request a backer upgrade through our support system HERE Q. I found a bug with the current version of the game where can I report it? A. You can search for existing reported bugs, or report a new bug HERE Q. Can I stream or make videos with the Alpha? A. Yes! If you do, please post a link to your stream or video HERE. We'd love to see what you've created! Q. I cant post or make a new topic is most areas! A. You MUST make a reply post first to be able to start new topics in locked areas. Once you have a post count of one (1) the rest of the forum will unlock. This is to help prevent spam. Posting in this thread is a great way to do that! Helpful Links Help Desk and Support Center Dashboard Most Recent Patch Notes "Welcome to the Stone Age" Nuggets AvatarsWe made some awesome avatars for you guys. Pick yourself one from below and don't hesitate to use them on other forums. Let us know which one is your favorite one. And don't forget to share them with your friends! DOWNLOAD AVATARS HERE
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  12. Simple check of the forums would show a recent post from PAX and a follow up letting us know when to expect the new update, Far from abandoned.
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  13. This is the concept i've alwasy been waiting for. Please Don't abandon. It has plenty of potential if you market it right within gamer forums etc... I just pledged $60.00 Keep up the good work!
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  14. would be great to see a video of patch notes you could be playing the game as your going over the patch notes have the note that you are going over on the screen too
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  15. Multiple Nations Once your nuggets colony gets too large they may split off into seperate nations. Maybe through random events (revolt, civil war, etc.) or they go off and colonize a completely far off part of the planet and start their own nation
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  16. Bug: Build Dead lock I've discovered that the Nuggets will get stuck in the build dead lock (where they don't build and the supports keep adding resources) when the builder nuggets are thirsty/hungry. Their AI doesn't let them stop building to eat/drink and they won't continue building till they either did that or died. I had to wait for the latter and in the process lose an entire generation of Nuggets.
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  17. What I thought of when I saw the chat title was something similar to Spore in that it followed three main tracks, religious, political and military. It's only really effective if there is other intelligent life but still, it was one of my favourite elements from the game. The idea of having different cultures as you describe would be really cool. It could dictate certain types or research or crops available and stuff.
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  18. Hello dear friends, Alex K. here. As you know, we’ve been super busy updating our Prometheus In-Game Engine™ that handles the simulation aspects on all of the planets and the planet generations itself. We are currently cleaning up all of the outdated assets that have piled up over time, which are responsible for slowing down both development and your poor computers during gameplay. This is a very complex process that directly affects every aspect of the game. All of the systems we currently have need to be retouched to ensure they work as intended, or improved/reworked if not. The whole process is an excellent step forward, but it has its downsides. The worst of which is the fact that we can’t release the latest version of the game in this state, meaning we can’t let you test out some of the new features and changes yet. The various systems have been separated from each other and are being tested in isolation to ensure they are up to scratch. It’s like building a car in a few different shops. You can’t test drive it until all the pieces are joined together. But, we’re getting very close, especially with the biggest new features such as the AI and planet generation improvements. These are so close to being finished, so much so that we’re currently linking them to the main build for testing. Remember, everything is connected on the planet, so the linking process can be quite intricate and finicky. Some of you have been asking us when this update is going to be released. We would love to give you a proper date, but we also don’t want to give you any false promises. We initially planned to get everything done within a shorter period of time, but unfortunately we underestimated the amount of work this process requires. We’re getting close to the finish line, but unforeseen circumstances or events often play havoc with deadlines, as some of you may know. Our team works day and night on this (don’t worry, they do sleep, we’re just lucky to have people working all over the world). Some of us even changed our plans for the Winter Holidays. We decided to stay and spend a little extra time with our beloved computers over the holiday season. Don’t forget to give our busy worker elves some love down in the comments. Here’s a rough breakdown of the progress made on a few systems discussed previously: Planet Generation Optimization - 90% (We bumped up the planet size and object count on the planet, reworked the planet shader: water and ice VFX will look better now) Building Migration and Optimization - Done (Every single building in the game was improved, retextured, and future-proofed for the addition of road networks) ARTIFICIAL INTELLIGENCE Stone Gathering AI - Done (Needs Balancing & Testing) Wood Gathering AI - Done (Needs Balancing & Testing) Herbs Gathering AI - Done (Needs Balancing & Testing) Bush Food Gathering AI - Done (Needs Balancing & Testing) Cook Job AI - Done (Needs Balancing & Testing) Doctor Job AI - Done (Needs Balancing & Testing) Engineer Job AI - Done (Needs Balancing & Testing) Fisherman Job AI - Done (Needs Balancing & Testing) Forecaster Job AI - Done (Needs Balancing & Testing) Injury AI - Done (Needs Balancing & Testing) Hunger | Thirst AI - Done (Needs Balancing & Testing) Building Construction AI - Done (Needs Balancing & Testing) Engineer Building Repair A - Done (Needs Balancing & Testing) Transportation AI - Done (Needs Balancing & Testing) Nugget Children AI - Done (Needs Balancing & Testing) Nugget Reproduction AI - Done (Needs Balancing & Testing. Completely redesigned.) Farmer Job AI - 50% (Farm is getting completely redesigned. Less micromanagement.) Cemetery Worker AI - 0% (To-do) Courier AI - 0% (To-do) Nugget Resting AI - 0% (To-do) Clear Construction Zone AI - 0% (To-do) Epicenter AI - 0% (To-do) Pathfinding Improvements - Done UI Reimplementation - 60% Audio - 70% Controls - 99% Settings - 99% Performance Optimization - 90% Lighting - 70% Nugget Redesign & Optimization - Done Visual FX - 80% Animations - 70% Our goal right now is to get our new version into the same state as we were in V12, but with all the redesigned systems included. Once this is complete, we will need to readjust the game’s balance based on the new AI behavior. You should expect a few buggy releases after this process, so we’ll definitely be needing your feedback in the coming months as new systems roll in. Please don’t expect to receive an entirely new game upon the patch’s release. It might feel a bit shaky at first, but that is something we have anticipated and we want to work alongside you to patch things up as quickly as possible. Instead of giving you a concrete date, we’re going to keep updating you with the progress regularly. Feel free to ask us questions or offer some suggestions as usual. We remain 100% independent and motivated because of you, and together we’re building something truly special. The Universim deserves to be designed with love and care and so far we feel incredibly confident with what we have accomplished together. We wish you all a happy holidays! Remember, we’re not leaving you, though. We’re going be here getting fat in front of our workstations eating all the holiday food in the coming weeks! Thank you all, Alex Koshelkov & the Crytivo Games Team
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  19. Hiya, Yup I've been messing around with it, although hadn't tried deliberately flinging things for destruction. Here's what I put in another post:numerous things But I've been playing around with it tonight after I saw Chaosdrones ping to this post (ty Chaosdrone). If you're wondering whether it's like Black and White and how we could throw things far in the distance, then no, not quite like that. If you're never played Black and White then ignore this obviously. You can pick things up easily as long as you have enough God points top left. The pick up/Interact skill is currently 60 points to use. The same technique as I put in my quote works, and to throw things, just move the mouse back and forth whilst getting force to get momentum and throw. Objects don't go very far though and direction of throw can be hit or miss. I have no idea if this is to change. As for picking up Nuggets and throwing them. Nope, not atm. I tried, just to test this out. TBH I mainly use the skill for picking up hidden resources inside the mountains. The game is still in Alpha and there's a lot of work going into it, who knows what we'll see by the time it reach Retail It's a long post sorry, but I hope it's of some help.
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  20. Well, after a long time spent following the kick starter and shadowing these forums, these pictures convinced me to buy the game. I've got the alpha downloading now and I'm eagerly awaiting the patch. I believe in you guys, keep up the good work.
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  21. Good job looks great ! what a difference ! Realy. You can take all the time you want :). We will see @ then end of the month ;). Great Job So far !
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  23. Glad to see that the new patch is coming soon, hope it arrives this week! I'm hoping that the Stone Age is complete in this patch and that we can move on to a new era, but we shall have to wait and see for the results
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  25. Well hello there, I have some ideas for that topic: Planets where all the elements are mixed up, e.g. the rivers are out of stones, mountains are fire and landmass is water. A planet that is elastic (like a flummy, so you're always jumping no matter what you do). A planet that actually is a living creature, e.g. a giant. It could have very rare materials, but when you dig to much/deep or at the wrong side you could accidentally wake up the giant. Signs that the planet is a living creature could be that the earth goes up and down lightly. A planet that's flat. A planet that has a lot of holes in it (so you could fall through). A planet that's torn inside out. So you have to dig through the crust to come to the actual 'surface'. A planet where everything is giant. A planet where everything is tiny. A planet you can't see. A planet that starts changing the second you touch it. A planet that's glowing in the dark. A planet where plants need darkness to grow. Siamese twin planets. A planet with reverse colours. An underwaterworld planet. And of course a combination of all of them. Some with single biomes, some with multi biomes. More ideas will follow ;P
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  26. The God power thingy, I've been messing around with that a little and trying to refine my technique (if it can be called that). I'm finding that with the trees and rocks, if I pick them up from a semi zoomed out distance but still within screen range of where I want to drop them, it makes it easier to zoom in to the correct place for me. Then I can also use the shadow of the rock for example to see how far I am away from where I need to be and to make sure I'm not going to smite a nugget or destroy my hospital and broken legged fishermen in there. Ahem, anyway, then I zoom back in until I'm close to the ground (shadow is useful here too) and I can hold my left mouse button and use whatever force I want and hey presto it gives me a shiny new pile of resources (rocks in this case). Of course this is useless if you're just wanting to chuck things at your population I suppose :/ Also ChaosDrone has put together a handy list of bugs reported for this current version (V12 Cheesecake) into one post here v12 Cheesecake Bug report List It also has a list of fixed stuff at the bottom. Hope this helps.
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  27. Ooh right EA just calls it "features" instead of bugs and glitches At least they don't make you climb/unlock towers to unlock parts of the map in all their games.
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  28. I brought this up a while ago and had a somewhat different response, still the same "nothing planned" but I also got an "We don't really see how VR could fit" Which I respected as an opinion but still my Imagination was wild. Even just the view and being surrounded by the world would be enough. They don't need to do anything gimmicky, but they could also integrate touch at some point as well. There is definitely uses for VR even if its just for immersion. I mean. Being a god in 2d is great, Being a god and feeling like your flying down and messing with your nuggets while being surrounded by the world is a whole different feeling.
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  29. Almost the entire engine and AI has been rebuild, this was needed for where the game need to go to, but this takes time and created a lot bugs that had to be squashed. This game is anything but abandoned, every day the team is hard at work to create an amazing game and fulfil all they have promised and more!
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  30. cant wait for the next update. love this game so much.
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  31. Ah ok sounds good. I have Filmora editing software.
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  32. It is (most probably) related to the plugin we used in the game to display video. We dropped this plugin in the Prometheus and this issue *should* be fixed. Just wait for the upcoming public Prometheus release.
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  33. Content and the universe Hi everyone, This is just my opinion and should not be taken too seriously but sometimes it feels from this side of the equation as if the game isnt moving. Now, I know that sound awful becuase we (community, nuggetworshippers) know for a fact thats not the case but I think there should be more exposure on the things that you guys are working on. I'm sure a lot of people would enjoy getting to see how the game comes together. It may sound demanding time wise but it doesn't have to be polished content with nice fonts and composition, a few screenshots of nuggets doing whatever, some concept art, some rough modeling posted somewhere, or even a photo of the caotic whiteboard might grant this whole game more attention and leave us gods a little more satisfied. Maybe this is happening and im not aware of it! if it is please let me know! Hope noone takes this the wrong way, since it's not meant as a harsh critique. I love the game, just wanna se more of it. Have a nice day! Leo Edited: I did my research and theres some stuff out there i just lack the social media to see it. Dont mind me, move through. I SAID MOVE THROUGH!
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  34. If I was making the game I'd want to try that stuff. It's pretty rad.
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  35. suggestion A really cool mechanic would be if you were able to set leaders for certain areas of the map. The leaders could start constructions other than just houses, such as hospitals or resource gathering buildings. This would be nice as if you have multiple planets with multiple cities it would take off the burden of constantly micro managing every single city. I also think it wold be really cool if your nuggets would have an opinion of you, and depending on how you treat them they will change their own opinion and actions. like maybe your a wrathful god whom demands sacrifices or els their will be plague. Having such a religion aspect would be interesting and add diversity to the game. so far the frame work you have laid out is really good, this game has a vast potential and i cant wait for future updates.
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  36. I've just realised I put dedicated gfx, that should be 'Integrated' gfx, which would make much more sense for an older laptop.
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  37. I think we will get the information about the update few days before they release the update, that how it went the last several times. SO we have to be patient hahaha for the next update.
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  38. Can't wait to test out the new functionalities and find some new bugs Keep up the good work team!
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  39. yes this will come out today, CM Mirror told me yesterday that the patch info release date for v13 will be released sometime today.
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  40. the info regarding V13 will hit some time tomorrow. V13 will not be pushing us into early access/beta on steam.
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  41. This same thing happened to my nugget, but it looked like they were ballroom dancing. Then headed for the hills, eventually died, and my gravedigger had to go on a long hike to recover that body! The gravedigger should not pick up bodies if they are >20 nugget miles from home base, unless they have a hearse or horse
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  43. Mwahah, no chance, I'm off to see if I can still hide in the mountains! @nakoda Enjoy the game. Crytivo are putting a lot of work in with the humour as well as gameplay. I'm liking this team a lot.
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  44. nice idea would be cool to see in the game
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  45. Just downloaded the game did the update and game went to a pause state, opened task manger and saw that the Universim was (not responding) now I have my task manger to show me more details in the (processes) tab. Now what I did to get the game running was open task manager and load the game (universim) knowing it would freeze up on windows 10. Went back to task manger Right clicked on Universim went to properties. It will open up The Universim Properties go to Compatibility tab Check the Run this program....select windows 8 click apply and okay and relaunch the game. Worked for me. Hope this is easy to follow. Now when they come out with the next patch you will want to set this back to default to ensure the game can run correctly for your windows version on its own.
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  46. Song which's title fits to the game :D Good Morning everybody, played the game early today and the radio was ringing with this song. My first thought was Wow that fits right now My second thought was, well we all are waiting pationtly for the next update, which would change the world we play right now John Mayer - Waiting for the World to Change PS. I know you work hard guys just wanted to poke around in the open wound sorry Keep the Spirit high kind regards Colorblind
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  47. Well, i'm a backer i loved the idea from the beginning. i saw the dev answerd my question on ohter subject that we will get some info soon !
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  48. Always appreciate it when people put in that little bit extra. Hope all the elves still have a good Christmas themselves.
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  49. Personally, I'd rather population be something the player influences over an algorithm or some engine settings. It's a god game after all and what's the fun of a god game were you don't get to play god? I figure there were be a couple different ways to handle it. Lazy God: Do nothing. Let the population get out of hand from time to time. When food or other supplies dry up older and younger nuggets die off. (Under the hood element, children and elderly would only survive half as long without basic necessities like food and water as compared to prime age nuggets) The surviving nuggets would then have a sort of debuff that greatly reduces their desire/ability to reproduce. Not so much they they all die off of depression, but somewhere around the point where they stagnate. Then a generation or two later they forget about it all and start to over populate again. Evil God: Demand Sacrifice. Population gets big enough that you start to demand large sacrifices to boost tech or your personal powers. After too many deaths at your evil hands, the nuggets get scared to reproduce as they know you'll just gobble up their young. Unseen God: Zap their huts. When you see a pair of nuggets reproducing, zap their house with a little god power. Not enough to hurt them, but enough to interrupt them. Every time you zap a reproducing hut the nuggets could start to get a little superstitious about reproduction and slow it down. However, if you zap too many huts they might be too afraid to try at all. Only downside I see to something like this is it could turn into a sort of cow clicker after a while as you have to keep demanding sacrifice or zapping huts or however you plan to deal with it. Perhaps something along the lines of a permanent modifier gets added to civilization over time could solve it. A few generations of mass sacrifice/hut zapping could lead to permanent alteration of reproduction equations.
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  50. In respect to @socman's response, this would actually be a really cool addition to think about!
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