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maegi46

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About maegi46

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    Prehistoric

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  1. Save Location?

    No one answered you, glad you found it.
  2. Impressions

    Part of the problem is the "balancing the devs have tried to do" In 2016 when I first started playing it was more fun and easier to manage food. One fisherman and 1-2 farms could easily feed 70-90 nuggets and have a surplus left over. Then they decided it needed balance, the farms and the fisherman were producing too much food. Why? It caused 0 problems actually being able to feed people. You didn't even have to have an eatery, but I built one anyway. Nuggets hardly ever broke a bone back then which was nice. You could pick up trees and rocks and smash them on the ground next to buildings under construction to help them build faster, especially when rocks and trees were far away, saved a lot of time. No one got sick back then, I didn't realize what a boon that was till that got introduced. Frankly, in my opinion, that's when this game started suffering the most. Sickness and balancing of food and then hey let's throw in some natural disasters too. The forecast tower used to just give you more information like temperatures and seasons and actually be right when it did. Witchdoctors usually could keep up fine with the occasional broken bones. 1-2 engineers could easily keep all buildings fixed, even the useless huts we didn't need any more that fell apart when older nuggets stopped using them and the younger ones were too stupid to reuse them. Can you imagine the real world if every house that got built had one nugget or one couple use it and that was all? After they died no one else ever lived in them again? Welcome to The Universim. Graveyards used to fill up quickly because the gravedigger used to actually do their job. Graveyards just didn't hold enough. I suggested cremation way back then. Pyres were the right way to go, they just need to work more efficiently. The newer ideas and systems can be great with some more work and balancing and make sure they can work. The biggest problems I remember back then was pathfinding issues, and games only running 30 minutes to an hour. Now the pathfinding is still an issue, but they have added a multitude of other things that need better balancing too. The reason one nugget rotting can infest your whole city is that of pathfinding, they don't "walk around the dead guy" they stand on top of him and get infected too and then carry it around and home and to work. This almost reminds me of that other game where the goal is to make a super-virus like Eboli and to see how many people you can infect and spread it too. Gravediggers don't react and do their jobs in time, dead nuggets lays there, goes bad like rotten fruit, living nuggets stand in or on him and Presto! You just created season 10 of The Walking Dead. I think once pathfinding works properly, a lot of issues will get resolved. Upping the food production of farms and fishing would be beneficial as well. Making witchdoctors produce their own herb garden would be a step in the right direction as well. Have it so 2 can be hired, one to grow and collect herbs, the other to mix the potions and do the healing. Lessen the world disasters or have nuggets be able to react to them in time to not wipe out 1/2 the population, again, probably due to pathfinding issues. Engineers used to have no problems keeping buildings repaired, why do we now need 5-6 engineer huts AND a God power to help them do their jobs? We all want to see new things added to the game, like animals and hunting as an additional source of food and new tech to advance to the next tech age, but until these other issues get balanced and fixed, that shouldn't happen, IMO
  3. Seasons and so many questions.

    Actually, in earlier builds, we could pick up trees and smash rocks for them, B&W style, not sure why they removed it.
  4. Or heard of Adam and Eve? or in the case of Universim, Elu and Adahy, lol.
  5. V18 - Consistent Crashing

    Mysticalmaid, not sure how you were able to post all of that, I couldn't even attach my output.txt because it said I had exceeded some size limit of 1.96mb
  6. V18 - Consistent Crashing

    I have an Nvidia graphics card geforce 1060 with 6 gb ram and as I said, Universim has never been playable for me past 60-90 mins or a certain threshold of nuggets. crash.dmp error.log
  7. V18 - Consistent Crashing

    The lack of a response to this is disturbing to me, to say the least. Acknowledge it and tell us what you think it is Devs and that you will fix it, rather than ignoring the elephant in the room. This crashing after playing for an hour or so has been around since last year, maybe from the very beginning. We need to know it's being fixed, otherwise, how can this game ever make it past the stone age or whatever age this is. @Greendq sorry, only dev name I know off the top of my head.
  8. V18 - Consistent Crashing

    There is a similar thread about this so I'll post my same answer here. A dev has yet to comment on this, btw. I haven't played in a while, but this bug or feature, lol, has been around since day one. Which is why I am surprised they bothered to add a save feature. Not sure what causes it, my suspicion has always been a memory leak. Some variances have evolved since earlier builds. I used to be able to always hit 60+ nuggets, sometimes even close to 100, but since disasters and sickness and storms and starvation, getting to 50 ish is about as good as it gets, the time frame is a little longer now, used to freeze up in 30 minutes. No matter what you do or how you play, you will eventually hit that freeze and it's game over. It's always been my biggest gripe. What scares me is, this game is supposed to eventually have 4-5 "ages" you can progress to. It's still in the first age, stone age or starting age, whatever it's called after all of this time, and the crash still happens. How can we even hope to progress to new ages until this is fixed?
  9. I haven't played in a while, but this bug or feature, lol, has been around since day one. Which is why I am surprised they bothered to add a save feature. Not sure what causes it, my suspicion has always been a memory leak. Some variances have evolved since earlier builds. I used to be able to always hit 60+ nuggets, sometimes even close to 100, but since disasters and sickness and storms and starvation, getting to 50 ish is about as good as it gets, the time frame is a little longer now, used to freeze up in 30 minutes. No matter what you do or how you play, you will eventually hit that freeze and it's game over. It's always been my biggest gripe. What scares me is, this game is supposed to eventually have 4-5 "ages" you can progress to. It's still in the first age, stone age or starting age, whatever it's called after all of this time, and the crash still happens. How can we even hope to progress to new ages until this is fixed?
  10. The rattlesnake sound

    We NEED animals, another source of food and hunters would be nice. I suppose you need to fix a lot of other issues first.
  11. Children of the Corn

    This bug or feature has been a part of the game since I started playing, so it's been there since build 10 or probably before that. I've always suspected a memory leak as the culprit as it seems like it always happens when your population is 35+ with a lot going on at one time. Whatever it is, I hope it gets fixed one day.
  12. Current bugs. v17

    Now I see why the save feature was delayed, must be a pita to get the world to respond correctly, I wonder if these 'time issues' I've read about are related?
  13. Late Game questions

    Misleading title. I only see one question. Making a game with AI and God powers is no easy task. They already completely had to rebuild their game engine. I'm glad to see they want to get what they have so far right, before adding in a lot more things that can and will potentially break the game. The process is a bit slow, but the team is small. I'm sure we'd all love to see a game almost ready for release, but let's not complain because it isn't being rushed out in a half-assed unfinished buggy broken state. I'm not trying to pick on you or say you're wrong. Just asking you to try to see it from their standpoint as well as your own.
  14. or not make the sickness kill nuggets, just slow the down, till they get cured. I agree that too many die from walking into the same dead nugget. Especially when one dies at a high traffic spot like where they get food etc.
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