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Dart Mada

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About Dart Mada

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  1. It happened to me too. Just came out of nowhere. Had 700 kids then they grew up and population jumped to over 700 adults. Then it jumped to over 2200 kids. Game started lagging severely. Then 2200 kids grew up and population was almost 3000 adults, over 1500 kids. Then game froze and crashed. Sorry no screenshot. Too much lag and then crashed before I could get one. I'm hoping for a big population size in the final game but DAMN.
  2. V16 Bugs and Issues I've noticed this over several different playthroughs: -There's not enough food to keep up with how fast the population grows; you can't research farms and fisheries early enough. In every playthrough, over half of my population ends up dying of hunger before I'm able to even research farms and fisheries. You could solve this by adding more food sources like bushes until you can research and get everything built and up and running. -Even once the farms are built and running, it's like the farmers aren't paying attention and the crops either aren't planted at all or end up withering because the farmer is busy Doing Nothing, Drinking or Eating (even if there is no food; I noticed that too.) This again ends up in a lot of deaths from hunger. -Even if there is a supply of food and there is a working Eatery, the Nuggets keep taking food directly from the farms and fisheries meaning the Eatery cook can't prepare any dishes; this again results in not being able to keep up with the population, food supply and a lot of Nuggets dying of Hungert -You can't seem to Research the Witch Doctor/Hospital soon enough, which results in Nuggets getting injured or sick and end up dying because they can't get any treatment which results in the next issue : -You usually can't research cemeteries and funeral pyres soon enough which results in dead bodies lying around and spreading disease (which can be made worse if the issue above is happening at the same time) -Nuggets still sometimes get stuck in and out of their workplaces -It only happened once but a symbol I'm assuming means Not Enough Power appeared above a Stone Hut causing it to shut down and stop working; this caused the 3 Nuggets inside to become stuck in there. -The prioritize button seems to do nothing -I read in the News report that upgraded buildings had been added but I had yet to see that in the actual game -The Esc key to bring up the Menu sometimes doesn't work -A few times I had a hard time placing any buildings because everywhere I tried to put them was red I do like the new additions in V16 but it also brought a lot of issues that weren't in previous versions. It seems like there's just too much going on at the same time. Keep up good work. I have my fingers crossed for Save/Load in V17.
  3. V16 Issues The food system in V16 really needs some tweaking. I played 5 different playthroughs and the biggest issue is the food. By the time I was able to research farms and fisheries, I was out of food and my Nuggets started to starve. Then I had to build the farms and fisheries and it took too long; by the time the first ones were actually up and running and the crops were planted, over half my population had died of hunger. And that was assuming it was even planting season/spring. In each playthrough it was usually Year 35-45 before the options of researching farms and fisheries even comes up in the Evolution Tower. Either you need to be able to research farms and fisheries much earlier or more food bushes need to be added to give the Nuggets a food supply in the meantime. That's my only real complaint about V16 so far. I like all the stuff you guys added.
  4. Ideas for Civilization and Planet Paths I just thought of a few things for a planet disaster. Global dimming. It's the opposite of global warming. Like using a certain resource makes the atmosphere reflect more sunlight, makes the planet colder and also turns the sky a different color (like yellowy) and your nuggets then have to wear air masks to breathe because the atmosphere has become so polluted. You've (Crytivo Games people) already said that you can really mess up your planet but what if you could do it in a few different ways depending on exactly how you did it? Another is something kills off all the plant life which lowers the planet's oxygen level. Which forces the Nuggets to wear oxygen masks. Another is that an asteroid hits your planet throwing so much dust into the air that it blocks the sun out. Which is where the vaults would come into play (if you're still doing that.) Different conditions that force your nuggets to live in environmental domes; this could be a variation of the Vaults In each of these, the condition of the planet would last a certain number of years (100, 1000) and then it recovers. Or not. Maybe it could depend on the steps YOU take that could allow the planet to recover or maybe be beyond repair.
  5. V15 Windy status and bugs Just played v15. Improvements on a few things but I noticed a few hiccups too. -I had 6 farms operational and spring came along and all their crops were ready to harvest but all the farmers were stuck resting, eating or drinking. So the crops ended up withering away. I had no food at this point so it hit me really hard. A third of my population (22 nuggets) ended up dying of starvation. I like the addition of crops withering away if not harvested in time (adds a new challenge) but ALL the farmers getting stuck doing other stuff is a problem. -there is still the issue of nuggets not eating or drinking when they REALLY need to even if there are filled wells and food sources nearby; they will often walk right by one. -Nuggets still sometimes get stuck in their job buildings Doing Nothing. I noticed this in the Fishing Pier even though it was fishing season; this added to the difficulty of having enough food. -Hospitals still can have a hard time keeping up if there are multiple nuggets needing treatment even with multiple hospitals (I had 3) -not really an issue but I'll report it anyway. The Perk of increasing the odds of nuggets having twins is good but on my second playthrough I noticed that almost EVERY time nuggets had kids they were twins. It was only once though I noticed these over 3 playthroughs today. I like the new Perks and evolution. The issue of dead bodies seems to have improved; the grave diggers are much more responsive. Good work
  6. V14 Status & issues Good job on new update. Eliminated a lot of issues but seems to have new ones. I found these over 5 different playthroughs: -Nuggets went to build a stone hut on top of a water well. This caused all nearby nuggets to become stuck; they stopped doing anything and eventually died from not eating and drinking -Not sure if it's a glitch but if you try building too many buildings at the same time, the Nuggets won't work on any of them -if you place buildings too close together, nuggets can become stuck -Engineers can't seem to keep up with the number of buildings that need repairing even with multiple engineer buildings (I had 4.) The more buildings there is, the more difficult this becomes. -sometimes nuggets will just get stuck in one spot and stop doing anything; sometimes assigning them a job fixes this and they start working again -with the fishing, the fisherman often gets stuck in a loop outside and inside the building; this makes it so that they won't go fishing even in the right season -if nuggets are transporting resources, they can get stuck either because a building is in front if them or just stop altogether even if the path in front of them is clear -if a nugget dies, it might be a while be before the gravedigger (if you have one) gets to it causing it to rot and spread disease (I think it's disease). This occurs even with more than one cemetery and grave digger. A few tines, they wouldn't even pick up the dead body at all. This made the bodies pile up. Ha -I like the new funeral pyres but they seem to only work a fraction of the time evendors with enough resources (wood). Are they supposed to work hand-in-hand with cemeteries or replace them? This is another issue of dead bodies not being collected fast enough if at all That's all for now. Keep up the good work. Not really a glitch but it looks like you slowed down the nugget reproduction rate by A LOT. As a result I can't produce enough manpower to keep up with everything and to grow
  7. Just did a playthrough and noticed a few things: -Nuggets still won't eat or drink when they have to and might end up dead because of it -they often don't go eat or drink even if there are multiple eateries around the village -once you get a bigger pooulation, there can be a line up at a water well. If the line becomes too big, Nuggets stop doing anything and stay stuck. This can happen even if you have multiple wells nearby or even adjacent to each other -a Nugget I assigned to be Fisherman died (I don't know how) but no one could get to him so the body just stayed there the entire playthrough -once the population got near or above 60, the Nuggets stopped gathering stone; on another playthrough they stopped gathering wood. As a result of this I couldn't finish new buildings -eventually every Nugget stopped doing anything/Doing Nothing and got stuck in line ups at water wells and eateries and the Evolution Tower. -Nuggets would continue to take food directly from the Evolution Tower and the Fishery despite the presence of multiple Eateries That's all for now
  8. Patch really works. A lot of the issues I reported about Prometheus? Solved. I'll play through a few more times and keep my eye out for more issues. I'll report them here.