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  1. Nuggets dying when they shouldn't Version of the current build: (V.0.0.13) Operating System: Windows 10 Brief BUG/Glitch Description: Nearly every nugget is constantly dying of starvation or dehydration despite multiple wells, many food sources, and three eateries. In addition a few nuggets seem to be continuously stuck on terrain trying to get somewhere or grab something that they cannot reach, which results in them dying followed by the gravedigger dying trying to reach them. . How do you replicate this issue EXACTLY (Required!): With two wells, two fish piers, a farm, three eateries, and more than enough staff, water and food to keep it all going, nobody seems to want to eat or drink until they are nearly entirely empty on the respective meters. This leads to a lot of starving nuggets waiting in line for food or just not eating because they waited too long. As for the terrain, any building materials that happen to be left over from a construction site immediately forces at least one nugget to their doom of walking back and forth forever. As soon as they die another nugget will move to that spot and the cycle continues. At the end of 20 minutes there were four nuggets trapped in different locations due to this, and the gravedigger was just wandering around the city trying to collect bodies but failing, and eventually starving. Module: AI, Mechanics(?)