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About Nick-ZG

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  1. First of all, I have to say a very good job, improvements are visible and especially a gravedigger, love the updated mechanic, he finally does his job and quite good, although maybe too good sometimes because he forgets to drink and eat and dies from thirst/hunger. I managed to hit a record population on this patch of 76 and almost everything was researched and upgraded. even refineries were doing their job. It still seems that a game reaches a sort of a threshold, where you get to have too many buildings or too many nuggets, and then their behavior systems falls apart. They start walking/lying on the ground, flying, going underground, going to get a drink on another side of a planet and all sort of crazy cr**. I will add 2 save files to this post, one where everything was going ok and a later one when all hell breaks loose. Ok state Savefile Not so ok Savefile (Save file location should be: C:\Users\{username}\AppData\LocalLow\Crytivo Games Inc_\The Universim\Saves) They start grouping at weird places and stop doing anything like here in front of an eatery and often in front of one of my bunkers. Flying nuggets and drifting ones, going to desert and on the other part of the planet for who knows what Oh yes, when flying nuggets die they stay airborne and don't seem to get picked up. When I load the game they all get back down, but then they start flying randomly again after few minutes. Drifting ones where particularly annoying, I had a problem after upgrading my hospital, whoever I would assign as a doctor would go walking towards the other part of the planet, in the middle of nowhere to get a dring, passing beside an eatery and 3 wels. To top it all he starts walking underground and eventually dies, so no more healthcare for me XD. he just keeps walking somewhere. My opinion is that when a certain object limit is reached, ai breaks, would love to hear an opinion from tech on that system. Crazy doctor going to suicide (third one or even forth XD) Nuggets delivering resources in the middle of nowhere, far away from the town When trying to upgrade one of my reservoirs, no one would deliver the resource to it for a very long time, although I had them. Finally, I had to cancel the upgrade and start a new one from scratch Those are some of the bugs recorded. The system seemed to work better for longer now, but similar problems arise once the game progresses. I would like to hear a more technical explanation on this and hope my save file help someone. and just for an infy this is played on W10 x64, I7 4700k, 32Gb ram and GTX970
  2. Could we please get the patch notes for Pumpkin patch, it would be easier to test new features and report on new bugs, please
  3. flying nuggets

    Me too, again when I reach a population of 60, everything goes berserk and nuggets start to fly now.
  4. The Universim Community Labs - Mission #7

    A lot of good posts about problems, let me just start by saying that Pyres seam to function better finally. People are bringing bodies to them and they seem to burn them, they are not so far back at priority so they do it with their other tasks. I can agree that cemeteries are a way to small. I managed to reach a population of 150 years age and had to build around 6 cemeteries or more, I lost track because I would demolish a cemetery when it was full because it was useless and build another one in its place. The biggest problem I noticed around this time is a still present problem with pathfinding being broken after population reaches 60. Nuggets get stuck at one place, majority of them, and stop doing anything useful and eventually die of hunger thirst or old age. They start floating at that time, being untargetable, start to lie partially underground and doing all sort of weird stuff. Guess we will have to wait for another patch to try to sort it out. But so far on my tests, all hell breaks loose after I reach a population of 60. My idea, and I think a necessity is to give us some kind of a tool to allow us to control the population growth. Also in future updates, you really should give nuggets that are doing farming and fishing and other seasonal tasks, a laborer functions when they are offseason. I also had a period where I had an abundance of food, and resources and my population just stopped to reproduce. I dropped to 7 from 50 or something and was playing with matchmaking, and then it started to grow miraculously. Handling the bodies was a nightmare but I managed to recover and reach a 60 once again, then all hell broke loose. Hell at age 161 I hope to see a state where nuggets get a bit independent, in a sense that they have a priority where they tend to survive. For example, if they are hungry, they prioritize farming because it will give them food. or if they are laboring and get hungry, they stop chopping wood and go find a food. I hate to see them die from hunger or thirst because they were occupied by entertaining while walking past a full well or a farm which had plenty of food in storage (that is mostly based on their pathfinding issues now). But still, I would like to see some degree of independence in them, a sense of a survivalist instinct, ability to drop what they were doing and go for food if it's critical. I hope to see them try to move if there is not enough food and go out and hunt or gather food from far away. There is still no way of expanding. Where ever you start to build on a planet, nuggets still don't want to move and build their huts near their new job, they all travel from your evolution tower to where you put them and often die from thirst or hunger on their way to job XD (funny). I also found a bug on all my playthroughs (3) with trying to finish a prayer mission. I seem to finish it, at least I think, and don't get a completed status, and the message gets stuck forever, and no more messages ever get received.
  5. Overwhaleming Bugs and Issues

    I have experienced the same issue, among others, this one breaks the game the hardest.
  6. V17 - Graveyard & Repair

    I tested pyres on v19, and they seem to work if there is enough wood, and there is nothing currently building as if they are absolutely last priority, only will then a random worker bring a body, and somebody will bring the wood.
  7. Dead Nuggets standing up

    A follow up on this bug, it appears that load game has messed up nuggets more than just zombifying them. New nuggets that died lie down, when I save the game and load it again they all stand up again and to top it all, all of my nuggets refuse to collect wood, and I can't build anything no more.
  8. Dead Nuggets standing up

    Dead Nuggets standing up These are all dead nuggets, and after load game, they all appeared to be standing, even moving, wiggling. They were normal lying around on my last playthrough. If you are wondering why I have them so much, it is because I was trying to see if the pyre was working, and that is the result. Weird, my cook from the eatery brought one body at the start of the game, and pyre burnt him after an hour of playing, and that is it, but guess the pyre is not working as intended yet Caught on v0.0.19.8124 on Win10 x64
  9. Weird nugget bug recorder on v19

    Weird nugget bug recorder on v19 Hello, I recorded this bug yesterday on v0.0.19.8124 but didn't press the ingame bug button (sry for that), but the whole recording is here, it happened on start of the game, as two nuggets decided to commit suicide by moving on the same spot without an apparent reason. I even tried to move them but without success, they both died on start of the game from thirst and hunger, even when I had more than enough food and water. Game is played on Win 10 Pro x64 on i7 with 32Gb RAM and GTX 970
  10. Just an update how it looks on mobile browser now :)
  11. I can confirm this is an issue on my screen to, resolution 2560x1440, tried firefox and chrome, I finaly managed to change my picture when I resized my Chrome window to be fuly narow, then change picture square poped.
  12. V17 - Graveyard & Repair

    v19, built 3 pyres, icluding one upgraded and they do nothing. Will try again a report back