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CM Mirror

Crytivo Games
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Everything posted by CM Mirror

  1. Welcome Creators! Thank you for joining The Universim forums! To get you started, we've compiled a short list of FAQs and helpful links. Take a look through everything and then make an introductory post to say Hello! To all your fellow creators. Once you've had a look around and introduced yourself, you'll get a shiny new badge! This little badge is our Thank You for joining us here on the forums and a way to get you started with our award system! FAQ Q. I bought, or backed at a package level that grants early Alpha Access but I can't find where to download the game? A. Make sure you're logged into the user dashboard,(you log in using the E MAIL you registered with when purchasing the game) then you should see the Alpha Download image, below that image is your Game Key. Kickstarter backers can use that key to download the game via Steam, all other backers can use the download link for the stand alone version. For more information on how to download the game, please read our Dedicated Alpha FAQ. Q. I don't know my Password for the dashboard A. Please use the "Forgot/Recover Password" option to reset your account. Q. I'd like to upgrade my backer package, how can I do that? A. You can request a backer upgrade through our support system HERE Q. I found a bug with the current version of the game where can I report it? A. You can search for existing reported bugs, or report a new bug HERE Q. Can I stream or make videos with the Alpha? A. Yes! If you do, please post a link to your stream or video HERE. We'd love to see what you've created! Q. I posted a topic but it tells me it's awaiting approval? A. Some of the sub forums have a post limit restriction to help combat spam. A moderator will approve your post as soon as possible. Helpful Links Help Desk and Support Center Dashboard Most Recent Patch Notes "Welcome to the Stone Age" Nuggets AvatarsWe made some awesome avatars for you guys. Pick yourself one from below and don't hesitate to use them on other forums. Let us know which one is your favorite one. And don't forget to share them with your friends! DOWNLOAD AVATARS HERE
  2. Patch Notes: CHUPACABRA

    Patch Notes: CHUPACABRA NEW PATCH - CHUPACABRA IS NOW LIVE Greetings, Creators!Prepare yourselves for another dose of greatness. A substantial chunk of our time was spent improving and revising a few background systems, with a few still needing a little more polish before we make them live. One such system we’re putting quite a bit of work into is the Nuggetpathfinding restructure. The improvements being made will ensure that Nuggets make better navigation decisions and avoid getting stuck in unfortunate situations. Additionally, another area receiving a lot of attention is the Creator Power system, which you’ll likely be very excited about.However, before we discuss that further, we’re also introducing a brand new system in today’s patch. Nuggets will very soon begin taking notice of your actions in the world. The more or less you interact with the world through your powers and influence will change the amount of Faith they have in you. This is divided into Fear and Love. You can decide what kind of God you’re going to be. Doing evil deeds or harming Nuggets in some way will increase their Fear. Showering them with hugs and rainbows will naturally increase their Love, so long as they don’t hate hugs and rainbows.Depending on their Fear and Love levels, Faith Towers will rise up in your civilization to indicate your Nuggets’ feelings towards you. We’re planning on adding different Research Perks based on Faith for you to play with in the future, as well as Nuggets acting a little differently based on their perception of you. As usual, this system is still very much in its infancy. We’ll be needing your feedback and patience to improve it in the future.Now on to the super fun stuff: new Creator Powers! Awww yeah! We’re taking a couple more steps towards making you a proper god. Here’s what you’re getting: GOD POWERS Why bank on natural selection? Play the role of a divine matchmaker. Choose two Nuggets, climb inside those odd floating heads of theirs, and make them fall madly in love with each other. This way, they have the illusion of choice and you get to dictate which genetic attributes survive. Everyone wins. Hold down the Ctrl button and select the two Nuggets you wish to match.This power allows you to selectively breed Nuggets. As you know, we’ve added genetics and traits to the game, which will seriously affect your civilization in the long run. However, this extends to everything like skin color, hair color, and so on. You can mix and match however you please! Although, it’s important to keep in mind that ending a relationship between two Nuggets for selective breeding will make them feel awfullydepressed about their sudden and rather confusing breakup. Is a building or Nugget looking a little under the weather? Give it a day at the “God Spa” to restore it back to its usual self. Well, unless the damage is emotional. There’s not much you can do about that. Hold down Ctrl and the Left Mouse Button to rejuvenate a target. Keep holding until the Nugget or Building becomes less likely to fall apart into tiny pieces. There is no such thing as a slow day in your civilization, no matter how Nuggets may feel. When their work ethic begins to dim, give them a sharp reminder of who’s really in charge. You can either select this power via the menu and press Ctrl +LMB to use it on a Nugget, or cast it instantaneously by holding Ctrl and double clicking on a Nugget. There’s no prescription quite like a delightful dose of joy and laughter. Give your Nuggets a little ray of sunshine to brighten their day. They tend to work harder when they’re happy. Once you’ve selected the power, hold down Ctrl and left click on a Nugget to give them a jolt of joy. Take nature’s fury for a spin! If you are looking to increase your Nugget’s Fear level and also catch a great show while you’re at it, then a tornado is just the thing for you. It’s almost impossible to control, but watching debris and Nuggets flying around can be weirdly satisfying. Hit Ctrl + LMB after selecting the power to start the tornado, or hold Ctrl and spin the mouse in circles for a quick cast (gesture not yet implemented). Let’s hope someone remembered to buy allergy medication, because it’s about to get awfully dusty around here. It’s not exactly a tornado, but thewindforce will certainly cause Nuggets to tie themselves around the nearest tree. This is an excellent way to spread some Fear in your civilization. After selecting it, simply hit Ctrl + LMB to introduce a little wind, or quick cast by rapidly blowing on your screen. Defy gravity and prove once and for all that you’re the most attractive entity in the galaxy. You can pick up any object on the planet and do with it as you please. Keep in mind, though, that Nuggets are very observant creatures, despite their apparent lack of eyes. Casting powers near to them will likely result in their puny little minds being blown. In the Future We will continue to add more powers to the game as we go along, so we would love to hear what kind of powers you’d like to see. The best suggestions could very well make it into the game. At the moment, we have plans to include the following powers: Earthquake Lightning Strike Meteor Strike Possession Prioritize Superheronize Reincarnate Plant Trees Make it Rain Bite It (attack) BUILDINGS LIST We are happy to introduce the Buildings List Panel. Now you can see all of your buildings sorted in one place. You can prioritize them, demolish them, and so on using the list. Later on, we’re planning on adding a building queue, which will allow you to sort which buildings you want to be completed first. EDUCATION Instead of running around eating dirt and performing potentially life-threatening activities, Nuggets can now spend their childhoods in schools learning from the collective knowledge passed down through the generations. In certain buildings, like the Refinery and Engineer’s Hut, educated Nuggets will be more productive. Some buildings will eventually require educated Nuggets to run properly, but you can still try and give the controls over to one of the village idiots and see how quickly they can set things on fire. You can get away with allowing students to teach themselves, but it will take far longer for them to understand the more complex stuff. Assigning a teacher to the building will increase education speeds. PRAYER ENCLAVE Every god comes across the problem of having to process an enormous amount of prayers. Fortunately, there is a modern solution to this. We are proud to introduce GodMail and the Prayer Enclave. Nuggets will finally have a special little place to ask you for help, send their regards, or possibly just annoy you with a fantastic heap of nonsense. Almost every prayer is going to be a new quest for you to solve or outright refuse. Accepting and successfully completing a quest will alter Faith substantially.Nuggets will build the Prayer Enclave on their own, which means you do not have explicit control over its placement. In the future, there will likely be even more buildings that Nuggets will construct without your say-so.We are only implementing a single quest in this patch to test the system, with more to follow soon. Like with everything else, feel free to give us quest suggestions! Here are some examples of what’s to come: Punish my Neighbor“Dear Creator,I come to you with a broken heart. My neighbor, Bobrigo, just married the love of my life! I cannot stand for this. Every time I see his smug little smile, I have to punch a rock painting of a puppy. It’s such an innocent-looking puppy, too. Please help me. If you punish him in some way, you will earn every bit of faith I can muster. You’ll show everyone that justice exists!” A White & Black Rock “Dear Creator, Tragedy has struck! An obnoxious boulder just rolled in out of nowhere and planted itself firmly in the middle of the farm. If it stays there, the village might starve! We haven’t mastered the art of working around problems yet. Some Nuggets are already drawing straws on who we’re going to eat first. The whole situation is worsened by the fact that a batch of Bloody Diarrhea fruit was ruined by that confounded thing. I was looking forward to those. Please help us out!” PEARL DEERS Pearl Deers now inhabit on a Mother Planet. You should begin seeing them wandering around, possibly in tight little family units. PRE-MEDIEVAL ENGINEER'S HUT The Pre-Medieval Engineer’s Hut will make your Engineer Nuggets more productive. You can use educated Nuggets to improve things quite a bit. PERSISTENT WORLD Nuggets can now see and feel your actions. Picking someone up will cause other Nuggets to flee. Such actions will increase Fear and decrease the Happiness of affected Nuggets. CREATOR POINTS Creator Powers will now require Creator Points. Creator points are accumulated over time, which can be sped up by increasing Faith. The more you use these powers, the faster Creator Points will be generated. We are still going to balance this system quite a bit more, so please submit your feedback via the forums or Discord. CREATOR POWER QUICK ACCESS MENU Hitting the Middle Mouse Button or Tab on the keyboard will open the Creator Power Menu. Every power is activated by holding the Ctrl button down before clicking. Let us know what you think! BUG FIXES Disappearing act: Fixed missing demolition model for Pre-Medieval Eatery, Cowsmetics, and Hair Saloon. Misinformation: Fixed the incorrect tooltip showing for pause and speed up buttons. Tooltip was actually from the clock. Cold case: Fixed missing localization for crops growing in winter. Stealing the spotlight: Fixed an issue where extending the Seasons Panel caused it to be overlapped by other elements. Homebound: Fix for the home button dropping picked up Nuggets. Stagefright: Fixed bug where Nuggets freeze after loading a game. Clearing the throat: Fixed Infected Area-related bugs. Spin cycle:Fixed Tornado-related bugs. Devspeak: Fixed stack overflow error in NuggetActor.ToString() method. Ghost ship: Fixed a bug where the boat was left floating when you picked a Nugget up out of it Sound of silence: Fixed an issue where the music stopped playing during the loading screen. Family therapy: Fixed Nugget Family Controller-related bugs. Accidental downgrade: Fixed Pump Upgrade-related bugs. Sticky water: Fixed camera accumulating water condensation issue when flying through clouds. Snowglobe: Snow and leaves are no longer visible from space. Call the locksmith: Fixed an issue in Creators Mode where buildings would be locked after Save and Load. No dice: Fixed a Research Perk draw issue producing empty slots. Flip the switch: Fixed various building panel ON/OFF button missbehaviour. Clarity: Fixed bush material. Now fruits disappear when bushes run out of food. The Idling Dead: Fixed an issue with standing dead Nuggets after loading a game. Firing squad: Fixed an issue where unassigning a Nugget caused a different Nugget to be unassigned. Green removement: Fixed fauna counts on the planet. Short term memory: Fixed an issue with Nuggets getting stuck while fetching resources. Job anxiety: Fixed bug during Nugget assignment to a Cemetery. Waterhog: Fixed water values displaying incorrectly in a disabled building’s panel. BALANCE CHANGES Creator Point accumulation starts only after Evolution Tower and Faith Tower are placed. Increased maximum number of blue perks generated. Creator Mode: Creator Powers will not require Creators Points. Refineries require educated Nuggets (School) for optimal productivity. Increased overall water capacity of water sources. Water should not deplete so easily now. Nuggets Kids now become adults in 2 Nugga Years. Nuggets Max Age was moved down from 50 to 40 due to Nugget Year time increase. Tweaked all Pre-Medieval buildings, upgrades Statistics. Now resource usage will be more balanced Decreased time to refine the resources in Refineries and increased storage capacity. NEW RESEARCH PERKS Blueprints - Diving headfirst into a project without planning usually results in a significant amount of headaches. Nuggets often learn this the hard way. It’s time to teach them how to draw up some proper plans before they start work on construction. Let’s also hope this will lead to the end of improvised techniques, like attempting to build a hut upside down and flipping it over later. Education - Education is essential to the success of any civilization. If Nuggets do not learn from past discoveries and develop some kind of reasoning, they will never be able to advance. It would otherwise just be a constant loop of stupidity and violence. News headlines that looped in that manner would be awfully sad to see, wouldn’t they? ART ASSETS Prayer Enclave 3D model. Hair Saloon new 3D model. Mesh and textures were optimized. Pre-Medieval Engineer’s Hut mesh. Pre-Medieval School building implemented. Love Tower building with construction stages added. Fear Tower building will now appear in the game. Accessories for Nugget teachers are available. Nuggets students now have accessories. New animation for teacher and student Nuggets is implemented. Deer 3D model with animations is implemented. Nuggets now have running animation. Added new normal map for Nugget leaf coverings. Naked Nuggets using leaves will only use a subset of clothes colors with desired tones (green). UI CHANGES Removed unused info tooltip from upgrades panel. Removed a few unnecessary tips from loading screen. Building list panel implementation. MainUI updates: added buildings list panel button, rearranged top right and left corners of mainUI, added current power window and its cost. Quick power selection scroll was added. School panel implementation. New status messages for Nuggets were added. Going to school as a student, Going to school as a teacher, Teaching, Learning, Finished School, Taking a seat. Additional status was added to Nuggets dating - Bouquet of flowers. Construction menu update: added school construction icon, description and new render for cloud with description. Updated Engineer’s Hut panel. It can hold 4 workers now. Nugget ID Panel: Nuggets now have one universal character trait, until special one is generated. Nugget ID Panel: new education trait. Nuggets can be uneducated, school educated, and university educated. Nugget ID Panel: inverted Nugget portrait rotation direction. Nugget statuses updated: Nuggets going to school, heart (in love), and broken heart. Creator Powers menu has new icons. Creator Power menu carousel. This will allow players to quickly select a power. Icons for new Research Perks: education, heavy lifting, and blueprints. PERFORMANCE CHANGES Improved object combination process on the planet. Reduced texture sizes on some objects. Improved animal culling: even though we added tons of new animals, the performance remains the same. Memory usage optimization. Pathfinding performance improvement. Culling bushes and stones when they’re not visible. Improved Residential Hut placement process. MISCELLANEOUS Selected Nuggets are now highlighted while their ID panel is open Faith Towers Visual Growing. Nugget scream sound effects. New Nugget pick sounds. Leaf particles added during Fall. Leaves on naked Nuggets will always stay green. KNOWN ISSUES Performance and stability issues when Warehouse is placed. Gravedigger still acts dumb sometimes. The new Pathfinding system should resolve this issue. Thank you all for sticking with us on this crazy ride! We hope you love all of the new additions, and we have plenty more in store for you. Stay tuned, stay in contact, and stay awesome!FOLLOW US ON TWITTER | LIKE US ON FACEBOOK and don't forget to SIGN UP FOR OUR NEWS UPDATES All our love,The Crytivo Crew
  3. Patch Notes: Pumpkin Patch

    PUMPKIN PATCH IS NOW LIVE GREETINGS CREATORS! Today is the great day for another portion of some delicious news. As many of you already know, we tried to keep the pace and we were adding a lot of new features to the game each month. We got to the point, where we were satisfied with the amount of content we put in and decided that it’s a good time to take a short break from the flaw of the new changes and work on some bug fixes, balance and AI improvements in order to provide to our valuable players an interesting and exciting gameplay. We hope you guys got tired from nuggets who were hitting their heads into the wall or were so lazy, that actually were standing on the same place and were just chilling. In this patch we said enough of those stupid Nuggets! Let us introduce you a new Universim Pathfinding system v1.0. Our new pathfinding system is able to solve all (most) those issues and allow players to feel that there is some hope in their civilization and maybe stop kicking Nuggets butt in order to force them to move. With the introduction of our new pathfinding system, we tried to solve the major issues with Nuggets AI and improve the workflow of the game and make it more dynamic. The new Pathfinding system is 4 times more accurate than previous one, we had to go through a lot of challenges to introduce this system in a short period of time and keep relatively that same performance. We hope you'll love it! OLD PATFHINDING NEW PATHFINIDNG We also thought that it would be cool to allow the player to place the buildings more precisely on the map. Therefore, we added a grid around each building that allows the player to see the boundaries of the building. We're also starting reserve space around the buildings for future Dynamic Road Formations.On top of that we made a lot of changes to the balance of our game. We re-balanced a lot of different aspects in our game in order to provide a pleasant experience for you guys. Mating system was changed multiple times, nuggets effects & perks were revisited and rewritten in order to provide a better representation of the nuggets stat changes. Happiness effect got its separate love. Happiness now will depend on many different factors and actions, so you should be careful of what you are doing.In addition to all the bug fixes / AI improvements and balance, we also added some pets to Mother Planet! Foxes & Mammoths are ready to join us today! NEW CONTENT Fire Fox Furry Mammoths New quest: “Punish my Nemesis” Refactored cemetery. Now it contains pyre Clouds are now savable BUG FIXES Fixed: School perk had negative effect Fixed: Gravedigger standing still after you scare him Fixed: Gravedigger tries to reach nugget in orbit Fixed: Critical bug related to “AreaRadius”, “Find my lost nugget” quest Fixed: Critical bug during searching for nugget, “Find my lost nugget” quest Fixed: Dead nuggets were not in the cart after load Fixed: Female nuggets not mating in some cases Fixed: NRE related to dead nuggets and FormatCurrentStatus method Fixed: Stuck nugget eating in the eatery after game load Fixed: Stuck nugget when cleaning construction site Fixed: females from couples made with cupid power never had more than 1 kid Fixed: Descriptions of powers were cut in God Powers Carousel Fixed: Upgraded Reservoir capacity. Reservoir capacity stated increase of 10000 instead of 15000 Fixed: Slow Burn perk caused nuggets to feel hungry all the time Fixed: Multiple perk effects were not working properly or didn’t have significant changes Fixed: Improved Nuggets work assignment. Before nuggets were assigned to the closest buildings to build. Now they have an intention to finish building the first placed building unless any other building received all the recourses before the first building Fixed: Some happiness effects did not increase nuggets happiness Fixed: Windstorm would deal damage after it ended Fixed: Bunker slots were locked Fixed: Engineers were functioning only on 40% BALANCE CHANGES & IMPROVEMENTS Wood/Stone refineries will create a small demand for wood/stone if they are not full, forcing nuggets to harvest those resources. Injured nuggets will be auto-replaced in a building if they are in hospital. Improved transportation AI. All buildings should be served (sooner or later) Improved repair AI. Now lower health buildings should be served first. Improved decision AI (idle ai can be interrupted at any point). Adjusted auto assignment of nuggets. System should try and search for nuggets with required education level first. Improved male/female birth ratio. Improved construction priority builders assignment. Improved farmer AI, it will go harvest even if it has next critical AI (thirst, hunger, etc.) PERK MOVEMENT Storage Area Perk (Unlocks Warehouse) was moved from Stage 4 to Stage 2 in order to allow players to accumulate resources in one spot early in the game and increase construction speed & improve the dynamic of the game. Recreation Perk (Unlocks Local Business) was moved from Stage 2 to Stage 3 due to the new way how happiness stat works & improve the balance. Refined Materials Perk (Unlocks Store & Wood Refinery) was moved from Stage 4 to Stage 2 in order to allow players get and accumulate new materials for the buildings upgrade once they will be available. Ancient Burial, Dew Forecasting & Education perks were moved from Stage 3 to the Stage 4 in order to balance out the perk order and reflect changes that were made to the Tornado / Hurricane. Naturopaths Perk (Unlocks Hospital Pre Medieval upgrade) were moved from Stage 5 to Stage 6 in order to start the transition from stone age to the Medieval age and allow room for the new perk system that is coming in the next patch. PERK STATS We revisited a lot of perks and their stats in order to improve the balance of the game. This helped us not only improve the balance, but also fixsome bugs that were causing the players experience issues with the food or did not apply any effect at all due to a very minor increase. Before we also had some perks applying effects to some stats in percentage value and hard value which caused some issues with the balance. We also decide to redo the percentage value on some perks and make them “hard” values in order to simplify the system and improve the balance. This change allowed us to control the nuggets stat growth more precisely and make sure that our perk system doesn’t break the game. The changes are: Primitive Tools: Might changed from 2->1 Cooking: Hunger Reduction changed from 2% ->5% Heavy Lifting: Might changed from 2->3 Heauge Mahscles: Might changed from percentage value to the hard value 10% ->4 Hide Bags: Carry Capacity changed from percentage value to the hard value 10%->2 Molars: Hunger Recovery changed from 5% -> 7% Divine Stamina: Nugget Stamina changed from 18% -> 15% Slow Burn: Nugget Food needs changed from 15%-> 20% Divine Punishment: Twin increase changed from 2% -> 50% from current value Elbow Grease: Might changed from percentage value to the hard value 5%->3 Round Cogs: Pump output changed from percentage value to the hard value 5% -> 2 Dam It: Pump output changed from percentage value to the hard value 5% -> +2 Cooking Utensils: Food cooking time was changed from percentage value to the hard value +5% -> +2 seconds Tactical Evisceration: Gutting speed changed from +5% -> +14% Tinctures: Hospital healing increased from +8% -> +20% Efficient Pipelines: Pump output changed from percentage value to the hard value +5% -> +2 Fishing Lures: Gutting Time changed from percentage value to the hard value from 17% -> -2sec REPRODUCTION SYSTEM After multiple responses on the new mating system, we decided to change it more and allow players to slowly but surely progress forward. The new mating system will provide the player with a slow but a constant grow. Surely with some usage of the God Power everything can go horrible wrong... oh.. you are all Gods... Gods don't do any mistakes, so nevermind. New mating system will provide the player with a good amount of nuggets in order to fulfill all positions in the buildings and have enough available nuggets to build those buildings. The issue with the dying civilization is solved as well, so you can finally enjoy your growing civilization endlessly until you kill all your nuggets yourself. The rate of nugget mating was increased Number of kids increased from 3 to 4 Getting Twins chance decreased WEATHER SYSTEM CHANGES Time for the tornado & hurricane was changed in order to accommodate changes that were made to the Perk order. Players should have enough time to build the forecast tower & a bunker in order to protect their nuggets from complete destruction and death. CEMETERY We know you've been having issues with Gravedigger not being super productive, so we refactored cemetery completely. Before, Gravegiggerwas not able to keep up with all the madness you had in your village. Dead Nugget bodies were lying all over the place, infecting healthy Nuggets because of his laziness. Now, let us introduce introduce stronger, more productive and scarier than before Gravedigger TWO POINT OH. Now Gravedigger can collect multiple bodies at the same time, he moves faster and knows better what body should be collected first to keep your village nice and shiny. Cemetery Building by itself been redesigned dramatically. It was merged with Pyre! Gravedigger now will become a Pyre Manager! Yes, you got it right! He has been promoted as well. Graveyard has more space for the dead souls. Last but not least, Gravedigger will be able to reuse old grave spots, if nobody was visiting dead Nugget for a long time his spot will become vacant for a new "tourists". PERKS DESCRIPTION & TOOLTIPS In this patch we also introduced tooltips in order to help players to track Nuggets stat changes. Now each learned perk will show up on the Nugget panel and provide the data to the player about the effects that are applied to the nuggets. All the perks got a new perk description & a specific description for the tooltip feature. BUILDING COST CHANGES Water Reservoir Level 0 - 20 (W) : 30 (R) -> 10 (W) : 10 (S) Eatery Level 0 - 15 (W) : 25 (S) -> 10 (W) : 20 (S) Farm Level 0 - 20 (W) : 25 (S) -> 20 (W) : 30 (S) Fish Hut Level 0 - 20 (W) : 20 (S) -> 15 (W) : 15 (S) Warehouse Level 0 - 15 (W) : 20 (S) -> 20 (W) : 25 (S) Hospital Level 0 - 25 (W) : 30 (S) -> 20 (W) : 10 (S) Refinery Stone Level 0 - 25 (W) : 25 (S) -> 20 (W) : 20 (S) Refinery Wood Level 0 - 25 (W) : 25 (S) -> 20 (W) : 20 (S) Cemetery Level 0 - 10 (W) : 25(S) -> 10 (W) : 20 (S) Forecast Tower Level 0 - 35 (W) : 35 (S) -> 30 (W) : 30 (S) HAPPINESS Nuggets now are getting influenced by many different factors that are happening around them. If you will treat your nugget with food & water, he will be satisfied with your kindness, but if you decide to break Nugget heart by taking his spouse away or abuse them, they will eventually try to commit suicide. So be extremely careful with the actions that you perform on your nuggets! Nuggets will gain or lose their happiness due to the next action: Child Birth Child Death Being next to the corpse Seeing the God using a Dark Power Dehydration Disease Drinking Eating Next to the Funeral Pyre Gay Mating Graveyard After they healed their disease After they recovered from the injury Being Homeless Having an Injury After the Le Cupidon power Seeing the God using a Light Power When they get married When they mate When they Oppressed When they lost their partner (partner death) When the partner left the family When the partner didn’t show up on a date When they Starving Straight Mating ART ASSETS Evolution tower has a ground decal. Hospital has a ground decal. Archive has a ground decal. Bunker 3d model was updated to occupy center of its reserved space. Pre-Medieval well has now water inside. Animated Fox model is implemented. Mammoth model with animation is added. Cemetery model is updated - now it has funeral pyre on its territory. Ghosts-Nuggets with animation now will appear in the game. New ‘Bite This’ animation for nuggets is available. Nuggets now become mummies after death. Mummy model is implemented. UI/UX CHANGES Cemetery panel redesign. Cemetery and Pyre are now merged into one. Redesign worker slots and added detailed tooltip on hover. Redesigned nugget slots to show only their picture and progress - rest will be visible after hover. That way we are able to make panels a lot smaller so they won’t be in the way so much. Redesigned buildings resources usage panel (bottom right) there is a demolish and turn on/off building button now. Worker ID card update. Nuggets statistics are affected by numerous factors. Now you will be able to see the value and when hovering - list of factors. Evolution tower. Added ‘more coming soon’ label when all researches are done. Evolution tower mechanics change. Introduced new white perks. MainUI update - added white perks research as well. New worker slots, resources usage panels and close button added to: Archive Bunker Cemetery Construction Site Eatery Engineers Hut Farm Fishing Pier Forecast tower Hospital Local business buildings Prayer Enclave Residential buildings School Stone refinery Warehouse Wood refinery Warehouse Water Pump Water Reservoir Water Well Fixed tooltips for Education traits in Nugget ID panel. PERFORMANCE CHANGES Some of you might get a slight performance decrease. This is the result of more detailed Pathfinding Grid that wrapping planet around. We will continue working on Performance optimization. Loading Times increased slightly. KNOWN ISSUES Please keep in mind, even though we did a tremendous job improving the overall AI Stability and Performance you still might come across some issues and bugs. Please report them to on our Forums and Discord P.s: We also would like to say thank you to: Eudaimonic Nemisis311 jlreymendez letsgo2u For their contribution and active participation during this patch test & community mission. They all will receive Free T-Shirt with our game logo. Please send PM to Sasha or AlexK for the instructions on how to receive your T-Shirts. Everyone else, who also participated during patch test & community mission, we would like to say thank you for helping us to improve the game. Your active participation will be noticed and awarded. Participate, respect each other and let your imagination go wild during those missions and test. Thank you all for sticking with us on this crazy ride! We hope you love all of the new additions, and we have plenty more in store for you. Stay tuned, stay in contact, and stay awesome! Don't forget to leave your comments below. All our love, The Crytivo Crew
  4. Hello Universim Citizens!We hope you're having a good holiday season! It's time for a new lab, This time around we'd like to ask you to think about what type of planets you'd like to see. Lab Mission #6 Planet types or 'Biomes' will be very important in the later stages of the game as you leave the mother planet and seek out new places to colonize and harvest for resources. We already have an earth like biome, the Mother Planet, as well as jungle, ice, desert and a few others. For this lab we'd like you to suggest other biomes you'd like to see. Think big, small and everything in between! Multi biome or single biome? Want to see a planet made entirely out of jelly? Let us know! So fire up those creative engines over the holidays and help us form some new planet types! We'll also be awarding a participation badge to everyone who participated in this lab once our badge system in place. (Participation dictates idea submission before the next community lab starts. badge system is still in the works and TBA) Have a Happy, Wonderful Holiday and a Happy New Year! We'll see you in 2016! ~The Universim Team
  5. Next Updatee

    We patch once a month, and there should be a patch available for download later today.
  6. Kickstarter Rewards

    Currently we are experiencing a high volume of tickets, support staff has been made aware of your ticket and will contact you as soon as possible.
  7. you should be good @RobackObama
  8. Unable to place Epicenter

    It might be telling you it's been viewed? as far as your issue with the game, we really do need to see the issue from your end via recording becuase we havent had any other reports, nor are we able to replicate it on our end.
  9. Unable to place Epicenter

    after using the "uninstall programs" method go to the location the game was installed at and make sure there are no other folder or anything labeled "thuniversim" delete all of it, then install, alternatively if you have more than one hard drive, you may want to try installing it there, after making sure any other version of the game has been removed. If you're still having issues, please download a free recording software like Fraps, Bandicam or you should be able to use either Shadowplay (nvida GPUs) or Plays.TV (AMD GPUs) and record the issue, upload to Youtube or another file sharing site that supports MP4 format.
  10. Can't update

    the launcher will some times hang for a bit and then jump up several % suddenly. it can hang for upwards of 5 minutes or more
  11. Unable to place Epicenter

    have you wiped out the game entirely and completely reinstalled it?
  12. Can't login to dashboard

    @eric994 please make sure you are using the email you used when making your purchase (paypal if you used paypal, or if you purchased through kickstarter, your email used for their services). the email is NOT your forum registered email (unless you use the same email for purchasing and registering. If it's still not letting you have access please PM me with the email you used when making your purchase of the game.
  13. your badge should be applied @Satcat
  14. How do I get my game key?

    Glad to hear you were able to resolve it. Please let me know if you have any other issues or questions!
  15. READ ME: Bug Reporting Hello Nuggets once again a new patch, So if you have a bug please can you use this format as it will help a lot, Also if you have a bug please don't post it on other people bug posts that is not related to your bug, If you can't see a post about your bug then make a new post with this format,If you see a post with a bug you have seen you can still comment on that post Thank you Please submit a NEW TOPIC for EACH problem you encounter if a current topic does not already exist. DO NOT LUMP MULTIPLE BUG REPORTS TOGETHER!! We do have a in game bug button now so please do you it Hint it is up in the top right of the screen Version of the current build: (This will be at the top right corner of the screen) Operating System: (Windows/XP/Vista/7/10/etc | Linux/RedHat/Solaris/etc | MAC) Brief BUG/Glitch Description: (Placed Epicenter, and Nuggets start Flying) . How do you replicate this issue EXACTLY (Required!): (Stabbed Nuggets with a lightsaber, Deathstar wins) The more details you provide on this one, the easier it will be for us and the team to understand the issue and reproduce it, so don't worry if it's lengthy. Module: (Visual, AI, Text, Mechanics) For instance, nuggets not building a well that has been placed on the ground would be "AI" you can use Forum Tag for this one too Computer specs: CPU, GPU, Ram. If you have a crash please read this post on how to submit Hello people. Your bug submissions are greatly helping us advance towards stability, and move forward while keeping issues under control. We really appreciate the time offered in good will for testing and reporting, always is a substantial part of what takes to make a great game. I'd like to introduce some guidelines on reporting crash issues, in order to optimize our joint efforts to improve The Universim! Generally speaking, crash issues require all possible relevant and available data. The very nature of a crash leave us with limited information to work with, so its important if you guys can detail some aspects, as follow: Consistency (the issue happens always under certain conditions, or is it random). Steps to reproduce or a clear description of the context (ie. context of random crash: "alyways after year 60, and not before building 5 houses and having 25 nuggets"). Screenshot (when possible) of any particular messages or happenings around the crash. Build information & game settings. Output log. This is a file that can be found in different places depending on plataform: macOS ~/Library/Logs/Unity/Player.log Windows [...]\Steam\SteamApps\common\The Universim\The Universim_Data\output_log.txt or %USERPROFILE%\AppData\LocalLow\Crytivo Games Inc\The Universim\output_log.txt Linux ~/.config/unity3d/Crytivo Games Inc/The Universim/Player.log System specs. DxDiag.txt, crash.dmp and error.log are always welcome. Of course, any relevant notes at your consideration are welcome and appreciated. I think that should cover it, but please do let me know if you think Im forgeting anything. Thanks!
  16. Yes, its exactly that, to prevent spam. Unfortunately we had a very severe case of spam accounts and we tried everything to combat them. The basic "whats X+X" questions don't stop them any more as most of the accounts are made by an actual living person.
  17. Cant re-download the game

    You can re-download the game through your dashboard here: https://theuniversim.com/members/ If your game is not showing up please file a support ticket to have your dashboard reset. https://crytivogames.freshdesk.com/support/solutions
  18. Is there a list?

    this is the most current map of what is done/has to be done. it hasn't had an update recently though, so somethings on it may already be done.
  19. STeaam

    We will offer early access on steam once we've moved into Beta. As far as a date, we do not have an ETA at this time.
  20. Patch Notes: Overwhaleming

    Patch Notes: Overwhaleming NEW PATCH - OVERWHALEMING IS NOW LIVE Greetings, Creators! What a crazy life we lead! Just this past week (more or less), our team attended Gamesom in Cologne, Germany for the very first time. It was an incredible show, packed to the rafters with thousands of attendees - and better yet, plenty of our fans. The feedback was overwhelmingly positive, and we were so pleased to see everyone grinning madly in front of their monitors. We can only imagine what terrible things some of them were doing to those poor Nuggets. Nevertheless, it was quite a sight to see so many gamers standing in line to give The Universim a try. So many, in fact, that we were forced to reduced the demo time from 45 to 25 minutes just to allow more people to play. This was a little sad, as 25 minutes is definitely not enough time to fully grasp what The Universim has to offer.Twelve of our fantastic team members garrisoned the booth, signing t-shirts and posters for all of you who stopped by to give us hugs and high fives. Thank you again for stopping by! It was an absolute pleasure meeting you all. Overall, Gamescom was a smashing success. We were able to collect a lot of feedback by directly engaging with attendees and observing their respective playstyles. We brought some great notes home that will help us iron out some of the flaws in the design. We’re all about making the best experience possible, and we plan to stick to that philosophy. With your continued support, more and more exciting new features will be implemented that are sure to tickle your fancy.Want to see more from Gamescom? Check out some photos from the event below: This month’s patch is going to be a little smaller than usual, mostly because a significant portion of our team was out conquering Gamescom. However, we were still able to implement a few new features, do the usual bit of bug squashing, and increase performance yet again. We’re introducing a whole new system in this patch: NUGGET TRAITS This system will allow us to breathe a little more life into the Nuggets.They will finally have their own unique character traits. Some Nuggets might be a little slower and lazier, and others might be motivated and hardworking. We decided to take this system one step further and implement the idea of lineage and inheritance. Now, the parents’ traits can be passed on to their children with a certain chance to inherit characteristics from either parent.For example, if both parents have the laziness trait, there’s a pretty good chance that their children will develop this trait as well. The good news is, you can perform a little “natural selection”, by sending Nuggets with negative traits to explore the cosmos without a spacesuit. Although, you can also use schools to alter Nugget traits. This is just the initial implementation of the system, so we definitely want to hear your thoughts on it. HERE ARE SOME EXAMPLES OF NUGGET TRAITS NEGATIVE Gourmand - This Nugget loves to eat, as heavier eaters they consume more food. Hermit - This Nuggets doesn’t like others. They form families less often. Lazy - This Nugget is lazy. Their stamina decreases faster and they rest longer. Weak - This Nugget is very weak, their might and speed are decreased by 15%. Devil - This Nugget will sometimes set someone's hut on fire or torment other Nuggets. POSITIVENibbler - This Nuggets doesn’t eat much. They get hungry slower. Grind - This Nugget loves to work. Their stamina decreases slower. Antsy - This Nugget’s movement speed is faster than others. Immune - This Nugget will never get injured or sick. WILD LIFE You will also probably notice that we have started to implement animal wildlife again. They’ve gone through their much-needed round of rehabilitation. Some of the truly magnificent ones made it into this patch. Whales, fish, jellyfish (that glow at night), and turtles have been added to the game. Soon, Nuggets will be able to hunt them down or maybe even try and domesticate a few of them. Who wouldn’t want a whale as a pet? Would they get along with the mammoths? NAKED NUGGETSWe’re adding naked Nuggets. Alright, stop giggling, it’s perfectly natural. When Nuggets initially begin discovering all of the wonders of the world around them, they will do so in their bathing suits. It’s enormously comfortably and rather freeing, but winters do pose a threat to bare bottoms and overall health. Please don’t be too curious - Nuggets need some privacy, too. If you look too closely, you’ll likely come across armpit hair, and that’s some nasty stuff in a world that is yet to discover soap. CREATORS MODEWe are also rolling out the Creator Mode. This is somewhat experimental and unbalanced. This mode will have all of the buildings unlocked from the beginning, and you’ll have infinite control of Creator Powers and abilities. Our intention is to make it a fun sandbox experience where you’ll be able to test new things without having to spend too much time trying to get to them via traditional methods. All Buildings are unlocked. All perks are available for draw regardless of their tier. All perks have a reduced time to research. Building upgrades are available from start (buildings are built on level 0, and after a building is upgraded, new buildings of that type will be of the new level). BUG FIXES Farm building visible decal fix. Updated water cylinder as well. Walk-ins: Fixed an issue where Witch Doctors were healing patients while they walk out of the hospital. Excess: Fixed an issue where resources were lost when Nuggets were bringing too many for construction sites. Now extra resources will be dropped near the construction site. Plumbing: Fix for Pump power output not working as expected after researching certain Perks. Free fire: Fix for Pyre upgrade being available without perk being researched. The day the planet stood still: Fix for day/night color not updating while moving through the planet while the game is paused. Eyes and ears: Fix for Settings volume slider values and labels not matching on start. Bad watch: Fix for incorrect game timescale and UI status after saving the game. Fresh batteries: Fix for the disabled god's light. False alarm: Prevents players turning on alarm if Forecast Tower is not yet built Performance anxiety: Fixed an issue where Nuggets got stuck mating inside a hut Late for a date: Fixed an issue where Nuggets get stuck while waiting for their partner to mate in a hut Demolition: Fixed nre when huts collapse Striking: Fixed an issue where Adahy and Elu did not build a hut Literally inside me: Fixed an issue where Nuggets overlap on bunker exit Space ghosts: Fixed Nugget ghost appearing when Nugget disappears in space I’m on a boat: Fixed an issue where Nuggets got stuck inside a boat BALANCE CHANGES AND IMPROVEMENTS Refineries have received a large buff. They will now produce refined resources at a rate that can keep up with research tiers . Nuggets will now reproduce at a rate that is dependant on the size and health of the population. Exponential growth should no longer be a problem when populations reach a larger size. Added the C lothing perk to the blue research tiers. Improved building order priority. Also prioritized buildings will be addressed faster than before. Reproduction mechanics were adjusted to avoid exponential population growth. We now limit the amount of Nuggets that gather the same resource simultaneously. On upgrade, Storage buildings will keep the resources they had before. ART ASSETS Local Business Cowsmetics building replaced with new optimized mesh. Fixed wrong vertex paint as well. Whale animated models were added with emission map (few variations of glowing at night) Turtle models with animation and emission map were added New variations of Nuggets will appear (without clothing) Jellyfish and Fish added to sea life Snow during winter contains more volume Falling leaves during autumn (fall) have been added UI CHANGES A lot of small localization bug fixes Fixed missing sprite from construction menu for Pre-Medieval Pyre Nugget Traits added to Nugget ID panel, along with tooltip with title and description. Added separate background for them. Added new Nugget thoughts for: Nuggets hiding from tornado/storm, Nuggets going to rest, Nuggets resting, and Gravedigger going for corpses. Removed Fertility timer from female Nugget ID panel. Construction Information panel and Upgrades panel resource slots have new tooltips with proper names. PERFORMANCE IMROVEMENT Refactored internal Nugget generation systems to use pooling. Nuggets are formed from different parts: bodies, hair, beards, in male and female variations. Now each part is pooled, which improves the process of constantly creating new little beings. Disabled Nugget mesh combiner. After some performance tests, the combiner does not seem to have been reporting enough gains to justify the overhead. Optimized sound manager MISCELLANEOUS Removed “Shader Quality” from Settings. Not needed anymore. Removed default override for AMD rigs which set Shader Quality on “low” to avoid disco ball issue on some ATI gpu cards. Research drawing now fills spots with yellow perks when there are no reserved slots by blue perks. Added news message and status icon over the Evolution Tower when research is inactive for a certain period of time. Added missing stone hut collapse models Tweaked ran dom hut spawning Allowed Nuggets to take food from bunker Nuggets come closer while dating Removed props around buildings when new building is placed Analytics online version checker As usual don't forget to leave us your comments! Thank you all, Crytivo Crew!
  21. I have a temp fix in place. It's not pretty but it works.
  22. Looks like some of the theme got messed up in the last update. I'll talk to Alex.
  23. New update^^

    Here is the WIP version of the patchnotes, please understand that some things might get reworded/added!
  24. READ ME: Bug Reporting

    READ ME: Bug Reporting Hello Nuggets once again a new patch, So if you have a bug please can you use this format as it will help a lot, Also if you have a bug please don't post it on other people bug posts that is not related to your bug, If you can't see a post about your bug then make a new post with this format,If you see a post with a bug you have seen you can still comment on that post Thank you Please submit a NEW TOPIC for EACH problem you encounter if a current topic does not already exist. DO NOT LUMP MULTIPLE BUG REPORTS TOGETHER!! We do have a in game bug button now so please do you it Hint it is up in the top right of the screen Version of the current build: (This will be at the top right corner of the screen) Operating System: (Windows/XP/Vista/7/10/etc | Linux/RedHat/Solaris/etc | MAC) Brief BUG/Glitch Description: (Placed Epicenter, and Nuggets start Flying) . How do you replicate this issue EXACTLY (Required!): (Stabbed Nuggets with a lightsaber, Deathstar wins) The more details you provide on this one, the easier it will be for us and the team to understand the issue and reproduce it, so don't worry if it's lengthy. Module: (Visual, AI, Text, Mechanics) For instance, nuggets not building a well that has been placed on the ground would be "AI" you can use Forum Tag for this one too Computer specs: CPU, GPU, Ram. If you have a crash please read this post on how to submit Hello people. Your bug submissions are greatly helping us advance towards stability, and move forward while keeping issues under control. We really appreciate the time offered in good will for testing and reporting, always is a substantial part of what takes to make a great game. I'd like to introduce some guidelines on reporting crash issues, in order to optimize our joint efforts to improve The Universim! Generally speaking, crash issues require all possible relevant and available data. The very nature of a crash leave us with limited information to work with, so its important if you guys can detail some aspects, as follow: Consistency (the issue happens always under certain conditions, or is it random). Steps to reproduce or a clear description of the context (ie. context of random crash: "alyways after year 60, and not before building 5 houses and having 25 nuggets"). Screenshot (when possible) of any particular messages or happenings around the crash. Build information & game settings. Output log. This is a file that can be found in different places depending on plataform: macOS ~/Library/Logs/Unity/Player.log Windows [...]\Steam\SteamApps\common\The Universim\The Universim_Data\output_log.txt or %USERPROFILE%\AppData\LocalLow\Crytivo Games Inc\The Universim\output_log.txt Linux ~/.config/unity3d/Crytivo Games Inc/The Universim/Player.log System specs. DxDiag.txt, crash.dmp and error.log are always welcome. Of course, any relevant notes at your consideration are welcome and appreciated. I think that should cover it, but please do let me know if you think Im forgeting anything. Thanks!
  25. New update^^

    We have a bare bones patch note write up, I'll see if I can release it to you guys, If not it will be released as soon as it's finalized and given Alex's stamp of approval!
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