Please Register To See More Content! 

ArsouilleSlic

QA Team
  • Content count

    408
  • Joined

  • Last visited

  • Days Won

    24
111/250

5 Followers

About ArsouilleSlic

  • Rank
    QA Team
  • Birthday December 8

Profile

  • Gender
    Male
  • Location
    France

Recent Profile Visitors

1505 profile views
  1. it's a known bug when you play for the first time with the tutorial, can you try to play the game without tuto and see if it's resolve the issue ?
  2. Recently the team is working on a huge rework of AI and other stuff, so basically a lot of bugs report done for the last patch are related to those parts of the game and we can't really answer you cause we don't already have answer for you ? so don't worry, you're doing it right, keep them all in mind and retest them into the next patch !
  3. Prometheus Engine is being reworked, which means generation planet, biomes, weather, season, environment.... A lot of work. AI is being reworked too, and when we say AI it's something like a Big step for the game, cause everything is being reworked partially, how they eat, how they walk, how they drink, how they use the witch hut, how they use the eatery.... Everything. I know that saying Ai's being reworked looks like a small work, but trust me, it's pretty hardcore in fact, and more for a small independant team. So don't worry guys we're not letting the game down, in fact Devs are hardly working on a lot of things ! You should take a look at this Info update There's a ton of information inside, and it explain pretty much nicely what Engine upgrades means.
  4. suggestions

    Those files are no longer used by the team, if you want to suggest something you can do it on the forum ! Thanks
  5. As you said, the real issue is not to make them cross the lake but make them choose more wisely the right trees to chop down. This is something related to the AI, it's being reworked in the next patch, so hopefully it'll resolve that kind of issue.
  6. exactly as @Pops said, this is something that's planned in the development. With the new AI nuggets should probably (not 100% sure) assigned themselves automatically to building, which will resolved the unassigned dead nuggets issue.
  7. Thanks for the report. We're aware of that issue, currently fish amount is calculated on the water amount, so here's a little tips, if you don't build a pump you can go fishing forever ? Don't worry it'll be reworked down the road, if I remember well they're waiting for animals AI to be reworked to take care of this.
  8. @hippytree13 it's that part : Output log. This is a file that can be found in different places depending on plataform: macOS ~/Library/Logs/Unity/Player.log Windows _EXECNAME_Data_\output_log.txt or %USERPROFILE%\AppData\LocalLow\Crytivo Games Inc\The Universim\output_log.txt Linux ~/.config/unity3d/Crytivo Games Inc/The Universim/Player.log what platform are you using ?
  9. How long did you play before reaching the limit ? Ofc water recycling will be added in game, this is one of the aim of the game, survive ! Without water it will be really hardcore so yes if you manage your resources well, you'll never reach the limit.
  10. We know about those late game issues, it's AI related, so the AI is going to be reworked in the next patch and those issue will be resolved. Thanks for the report anyway !
  11. that's a known issue, it should be resolved with the Prometheus Upgrade next patch ?
  12. just wanted to add that Appdata folder is a hidden folder, you can't see it if you haven't allow your files to reveal hidden folders.
  13. major bug

    if I remember well I've seen an other topic about misplaced buildings, I personally never got it in a game and never find a way to reproduce it. Anyway I'll report this one to the team asap when I get back home ! Thanks for the report !
  14. thanks for the report man ! just some question for you, it's happening only at late game (100+ years?)? It's happening everytime or only once ? Basically this is the kind of AI issues that will be resolved with the next patch and the incoming new AI. Anyway thanks for the report !
  15. it's right, pump visually work only if there's building requiring water. Thanks all for answering, I lock the topic, let's open a new one if it wasn't the right answer ?