Jump to content

Please Register To See More Content! 


  • Content count

  • Joined

  • Last visited

About feffo

  • Rank


  • Steam Name

Recent Profile Visitors

456 profile views
  1. Mountains over lake

    Mountains over lake In the last game many mountains were partially flying over lakes, because lakes extended below them
  2. Make a simpler stone age >>>This is not a post complaining about the fact that the game is more of a city manager than a god game<<< I'm playing version 13, built a stone hut, but there is no water pump: it says stone hut does not have enough water to function. Seriously? In stone age houses do not function if they are not connected to the water pipe system?? It's not only this, the entire game is very focused on things like agriculture, the eatery, the food and water distribution system, medicine, buildings etc, which is totally nice, but i mean, this is stone age! those things are connected to complex societies, big numbers of people (nuggets) and advanced technologies. So my question/suggestion is: can you delay this kind of managing to a phase of the history in which it makes sense? can you make the stone age more of a survival thing? like to survive winters, gather food, hunt animals? and only after having discovered some new thing, adding the managing system you are working on right now. A few examples: stone hut will provide almost zero warm, few places were to sleep, but they do not need anything => research for better housing => you have warmer housing, better things, but you need it to be connected with water. Or at the beginning the best kind of food is gathering, which provide enough "fast" food for a small community and you have almost nothing to do, but it is not a reliable source => research agriculture => you can build farms, which are slower and need more nuggets to be maintained, but give us more food and are more suitable for bigger communities. Same thing with drinking from the lake and building a well. I can give you many other example if you need it. The point is basically to make the stone age "simpler", an initial phase in which buildings, water farming or whatever is not necessary, but it became necessary only after the community grows in number. Let me know your impression on this!
  3. Drinking from the lake does not work Version of the current build: (V.0.0.13) Operating System: windows 7 Brief BUG/Glitch Description: lIf you are too slow at building the well, the nuggets use the "drinking from the lake" option, but it doesn't work, thirst is not refilled even if the action (seems) performed (they stop on the shore and extremely fast bend down). This make them stuck around the shore of the lake forever, until they die of hunger and thirst. dying of thirst in front of a lake, how ironic . How do you replicate this issue EXACTLY (Required!): wait to build the well until the nuggets are already thirsty Module: AI EDIT: I played again with the same version and this happened no more. no idea what fires the bug, but i can see the drinking movement is different from the bugged version
  4. Exit game confirmation Not a real bug or anything, but i would like to suggest you adding a "do you really want to exit?" window after clicking on the exit button, or one can click on it by mistake while clicking on setting (yep, just happened.) going back to the game!
  5. Prioritize bug

    Prioritize bug I don't know if it is wanted, but every time i click on prioritize buildings, nothing happens, builders continue building starting from the first placed on the ground to the last. Version: Windows
  6. Snow bugs

    Snow bugs Hello there, i found two bugs regarding snow: 1- When it is snowing, if you go into game graphic setting, modify something and click on apply, the snow completely disappear and the scenario go back into spring. when game is resumed it slowly goes back to be covered in snow 2- Textures of berries and flowers never get covered in snow. (suggestion: would it be possible to make the flower disappear in autumn and appear in spring?) Version:, Windows Andrea