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Patch Notes: V 0.0.12 (Cheesecake)

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Patch Notes: V 0.0.12 (Cheesecake)

PATCH V0.0.12 CHEESECAKE IS LIVE NOW

Good grief, it’s been a busy month for us here at Crytivo Games. We’ve been cleaning our repositories, migrating various assets, and improving just about everything without pause. There are no brakes on the dev train! This kind of work will help us to keep our project squeaky clean and as bugless as possible. The Universim is growing rapidly, and the technical side of the project is becoming far more complex. We don’t want to have to deal with a messy workspace. 

You may recall our plans to implement a far more advanced AI system in the game, which we’re happy to announce is coming together quite nicely. You can read a great piece about it here. We also want to remind you that we will very likely be skipping the next scheduled patch date, because we’re going through a vital system update that will allow us to introduce the following: road systems, load/save system, more advanced AI, the reintroduction of animals, hunting, and Nugget exploration.

As you can see, a lot of systems are heavily dependent on our next major update, and we want to ensure that we have enough time to do it right. We hope for your support and understanding in this matter.

Without further ado, let’s get back to the cool stuff! In today’s patch, we will be reintroducing seasons to the game. Seasons are now far more accurate and come equipped with new controls that allow us to expand the system in the future. You will soon begin to see the planet changing like never before, simulated in a lifelike manner. We have also added the Forecast Tower, which works alongside the new season system. In the future, the Forecast Tower will warn you about upcoming natural disasters, such as storms, earthquakes, tornadoes, and so on. At this moment, the Forecaster will only notify you about season changes by blowing a loud horn from atop their tower.

Forecast Towers will help you to understand the planet’s temperature shifts and predict future events. It’s still very much a work in progress, but we’re happy to roll out our initial system to give you a chance to mess around with it and leave us some feedback on our forums.

Of course, there’s always a lot more in every patch, so check out the full list of changes below:



BUG FIXES

 

  • Localization fixes. Sometimes default language was not recognized properly.
  • Fixed issue where certain columns in the Nugget Panel List would not sort.
  • Fix for issue where sometimes a tombstone would show a negative birth year.
  • We now hide unused kids slots in Residential Building Panel.
  • Fixed issue where objects such as bushes and other props wouldn’t been cleaned properly on building placement.
  • Fixed issue where you can still click on buildings and open their panels when you are on the God Power panel.
  • Fixed water disappearing in reservoir when you look at it at certain angles.
  • Fixed a rare occurrence that after mating, no kid will be produced and the mating animation over the hut will not stop, although the nuggets leave the hut.
  • Fixed bug when you select building from construction menu while you need to place epicenter on the planet. That was making Epicenter Disappear and brokegame.
  • Fixed long transition time at start of the game between Crytivo Games Logo and Main Menu.
  • Fixed icons for fisherman hut and forecaster tower building panel.
  • Fixed flickering during Audio Adjustments in the Settings.
  • Fixed a game crash issue caused by a nugget dying as a building's construction was being completed
  • Fixed issues with mating where population growth rate would be inconsistent between games (continued WIP).
  • Fixed an issue where player placing a building was unable to close window panels blocking view.
  • Fixed issue with manual mating not working.
  • Fixed issue with manual mating panel where the buttons were not clickable.

NEW CONTENT
 
  • Forecast Tower. Seasons now revealed only when Forecast Tower build and functioning properly. This building will alert player in the future about upcoming planet events such as Tornados, Earthquakes, Winter/Summer Storms and etc. This building will need to be linked with more systems in the future as so it is still WIP. Forecast tower play horn sound when season changes.
nugget_climbs_up.gif
  • Resources carried by Nugget now shows up in his ID card.
  • More obvious No Water indications added to the Buildings Control Panels.
  • Nuggets now have proper icons above them if they are assigned to a building that doesn’t have enough resources to function properly.
  • Fishing Tutorial
  • New Season Engine, redesigned Season Generation Mechanics. We now have 4 Seasons with 8 periods total per full Season Cycle. Some seasons will be longer than others, system will change them dynamically. Some work was done to alter season length in the future if planet affected by aggressive resource utilization.
  • New News Message: No Herbs Around. Triggered when all herbs was collected by Witch Doctor in the reachable area.

UI DESIGN
 
  • Worker ID card  teen timer icon update.
  • Eatery warehouse circles updated with icons instead of text, because it was problematic when it comes to switching languages.
  • Fishing hut updated icons instead of texts in storage circles.
  • No water / no electricity red ring and red top bar animations were added to all building panels.
  • Farm Panel added icon to raw food storage.
  • Worker ID card update. Now you will be able to see what Nugget is carrying and how many.
  • Witch Doctor panelalso have now icons instead of text.
  • Add dish number to main UI
  • Forecast panel implemented.
  • Farm panel, some minor visual adjustments. Added missing sounds to buttons.
  • Seasons panel was redesigned slightly so it could hold new seasons mechanics.
  • Added status icons for Nuggets to show that their workspace is not working.
  • Upgraded worker ID card tooltips. There is explanation for each bar now.
  • Water pump extended tooltips added with detailed explanation. Consumption panel was removed sincein pump it is not used.
  • Fishing hut panel upgrade. We added new extended tooltips and removed by the way consumption panel since it is not used in this panel (in this era).
  • Water well added tooltips with extended description.
  • Main UI overview tutorial was updated to reflect seasons panel change.
  • Updated water and some other building tutorials to match changed mechanics.



BALANCE CHANGES

Farm:
  • Decreased Farm Plot preparation time from 40 to 30
Eatery:
  • The amount of food required to cook 1 dish has been decreased from 2 to 1
  • When Nuggets eat cooked food from the eatery their hunger reduction speed is slowed down 2x times.
  • Eatery Water Refill rate changed to 12 from 10
    Mating:
    • Max nugget population allowed is now set to 75.
    • Max number of children alive at once is now set to 4 (except when using Inconceivable god powers)


      MISCELLANEOUS 

      Hided Consumption and Health panels from Epicenter Panel (still available on standard residential building panels)
      Fixed typos in construction menu.
      Fixed Hover Over Effects on ESC Menu Categories.
      Disabled F1 Help screen - Outdated
      Corrected color tone on Shaman Hut.
      Female Nuggets won't mate if Epicenter has lack of food.
      Output Log file will now be created.
      Nuggets won’t complain about pumps when thirsty anymore.

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      Yes! Good work Crytivo!

       

       

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      Finally!!! It looks awesome.

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      Looking great guys!

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      When will be added evolution towers added? I'm really hyped with all this news! Congrats guys.

       

      And, when will be added natural disaster? Natural as @CM Mirror, not created by the god.

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      2 hours ago, rnramos said:

      When will be added evolution towers added? I'm really hyped with all this news! Congrats guys.

       

      And, when will be added natural disaster? Natural as @CM Mirror, not created by the god.

      There is no ETA on either of those features yet, I should have more information the closer to the next patch we get.

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      Another patch that brings us closer to the full game is as sweet as cheesecake to me!

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      Great work.  Im so looking forward to what you have in store for us in the future.

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      Forecast tower is amazing, keeping my workers assigned after they die is tough!  Love the game so far, only got it recently and been playing since this patch .12 cheesecake!  

      looking forward to new eras and buildings, reached a pop of 100 in 4 hours.    

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      really cool update !! amazing work <3

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      its starting to look great :D and love to hear your soon implementing the save/load system. i will be alot more active in the game and providing feedback once thats put in to the game :)

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      Just joined the game on this V0.0.12. I'm so glad to be here with all of you guys, from now, I will be active on the forum, doing what us Alpha testers/players do ! Thus, I love that forescast tower<3

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      On ‎10‎/‎2‎/‎2016 at 2:11 AM, CM Mirror said:

      We also want to remind you that we will very likely be skipping the next scheduled patch date, because we’re going through a vital system update that will allow us to introduce the following: road systems, load/save system, more advanced AI, the reintroduction of animals, hunting, and Nugget exploration.

       

      oh well, guess the wait continues...

       

       hope everyone else keeps enjoying. lather, rinse, repeat. lather, rinse, repeat. 

       

      this load/save system feature will be mind blowing I bet. 

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      Got the game post cheesecake and played a few test runs now. Looking great guys! Can't wait for the save feature so i can start a keeper game to use what I'm learning each restart.

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      I cant wait to try out this patch as soon as I get the chance! Its amazing to see how far this game has come in the past couple of months.

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      I am really excited about this game, I'm a big fan! I hope to see nuggets without jobs automatically take over free jobs when a nugget dies or have a panel that shows which jobs need nuggets. I know its early in game development but once you start filling up the planet even in the stone age managing them is insane you have to click on every place over and over , if you had multiple planets you would never be able to manage it all unless you have some sort of auto assign or quick assign panel or something. Plus a nuggets life is so short that nugget stats don't really matter, they're just gonna die in a minute anyway. Just something to think about if you have not already. 

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      @Plurf I think the reason why they have stats is those stats affect what the nugget does and how it behaves for example it shows how full they are on water or food ... it shows maybe how often they ll take breaks or how often they get hurt and need the ol' witch doctor to whip up some bloody diarrhea fruit cream  but I think the goal of that panel was to make nuggets more life like .  its a neet little touch 

      Spoiler

       

      I dont know how to get rid of this spoiler thing :(

       

       

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      Fantastic! Great work!

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      Do we know when the next update will be? dont feel like i have seen any game update or news sinse the start of october last year.

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      59 minutes ago, JoeDin2056 said:

      Do we know when the next update will be? dont feel like i have seen any game update or news sinse the start of october last year.

       

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      28 minutes ago, 2shoes said:

       

       

      Thanks for this, not sure how i missed it.

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