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Patch Notes: V0.0.16 Nugget Juice

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Patch Notes: V0.0.16 Nugget Juice

PATCH V0.0.16 NUGGET JUICE IS LIVE NOW

It has been another great month for The Universim! Firstly, we restructured a number of internal systems in preparation for the Save and Load functionality, which, if everything goes according to plan, will be released as a hotfix for this patch or in V17 (cross your fingers, Creators, we’re very close!).  On top of that, a lot of work has been done in other important areas, such as the various Building Upgrades we’re rolling out. In this patch, we are introducing the upgraded Eatery and Hospital, with more scheduled for upcoming patches.

Another exciting bit of news is that we are putting more work into Creator Powers, which have seen some fun improvements since the last update. Nugget bodies were redesigned slightly so that they react to events, like you breaking their bones, more naturally. You’ll now be able to pick Nuggets up and toss them about, dead or alive. We heard that seeing dead, disease-ridden Nuggets lying out in front of Eateries is anunsavoury sight for most, so now you can pick them up and send them on a lovely trip to meet the sky gods. 

Alright, let’s get down to business.

NEW CONTENTnuggets_3.png

  • New Nugget outfits
  • New Nugget hairstyles
  • Building Upgrades: the upgrade system has been fully implemented. This allows us to start upgrading all of the Stone Age buildings and begin transitioning into future eras. The Eatery and Hospital upgrades are being introduced in this version.
  • Pre-Medieval Eatery (We need to explain what is new, after balance)

 

eatery.7.png

  • Pre-Medieval Hospital (We need to explain what is new, after balance

 

  • Gravity introduction: you know that thing that makes objects fall to the ground and increases the numbers on the bathroom scale? We have that now. We also have the absence of it in regards to Nuggets you toss into orbit.|
  • Nugget Ragdoll physics system (start thinking of your best pick-up line): this system is still a work in progress, so please share your thoughts with us and let us know if we can improve it in any way.
      • You can now pick Nuggets up by holding the left mouse button down on them for a few seconds. Once they’re picked up, you can release the button.
      • You can throw Nuggets by pressing and holding the left mouse button down again. The longer you hold the left mouse button down, the more force will be applied, and the further Nugget will fly.
      • Note: Nuggets die if they are dropped from certain heights or thrown with great force.
      • Nugget Juice added ;)
         
  • Prometheus optimization/additions: a lot of systems were rewritten in preparation for the save and load system. New menus and loading screen also added.
  • Game hints are now displayed during the loading screen
 
  • Added bug report button: takes a screenshot and sends it to our team. You can also add comments to let us know exactly what happened.
  • Witch Doctors can now heal themselves
  • Added a status for the Witch Doctor for situations when they can’t reach Herbs
  • Now you can see building borders/bounds during building placement
  • New tutorials added for infections
  • Implemented building stats upgrades through the Evolution Perk system
  • Nuggets can now form new families after the death of a spouse
  • New Nugget thoughts added when: Nuggets are sick, Nuggets are injured, Nuggets are sad, Nuggets need to rest, Nuggets passed out, and Nuggets are children.
 
 
  • Added LEDs to the Construction Panel that light up to indicate in which section a new building is available
  • Added UI for Evolution Perk progress to the main panel
     
 
 
NEW EVOLUTION PERKS
 
Added, implemented, & balanced the following perks.
  • Elbow Grease (Increases Nugget Might)
  • Pulley System (Increases Well capacity)
  • Extra Water Force (Increases Well refill speed)
  • Fire (Cooked food makes Nuggets stay full longer)
  • Footwear (Increases Nugget Speed)
  • Divine Punishment (Increases possibility that Nuggets will have twins)
  • Bigger Buckets (Increases Well capacity)
  • Genus Camelus (Nuggets stay hydrated longer)
  • Dew Forecasting (Unlocks Forecast Tower)
  • Enhanced Digging (Extra Well capacity)
  • Clothing (Nugget health increase + slightly slower movement)
     
 
 
BUG FIXES
 
  • The Evolution Scrolls: Fixed an issue with the Evolution Tower scroll bar in the UI
  • Hope you don’t mind the wind: Fix for the Windstorm event not triggering properly
  • A Nugget’s guide to walking: Major pathfinding improvement for AI, should resolve a lot of issues with Nuggets getting stuck doing nothing
  • Fixed a broken switch: Fix for buildings not turning on or off via UI panels
  • Eight glasses a day: Fixed an issue where Buildings were sometimes not allocating water usage correctly
  • You spin me right round: Fixed the issue of Wood and Stone Refineries sometimes rotating
  • Just a check up: Fixed the broken health bar bug in the Forecast Tower building
  • Hot fix: Fixed fire
  • Where my herbs at? Fixed a situation where the Witch Doctor wouldn’t go collect Herbs.
  • Not an act of revulsion: Fixed a situation when Nuggets would get stuck drinking from the ocean
  • Deserts aren’t so bad: Fixed the desert biome not having flora
  • Enlightenment: Certain shaders have been fixed due to some models were not receiving proper lighting
  • Get this stuff off my screen: Fixed tooltips not closing sometimes
  • Take your medicine: fixed an issue where in some cases injured Nuggets wouldn’t go to the Hospital
  • I’m not even dead yet: Nuggets no longer form new families if their partner is in the hospital
  • Gym jockey: Fixed an issue where Nuggets were stuck picking up resources infinitely
  • Poor detective work: Fixed an issue where the Gravedigger was stuck looking for a corpse
  • Drop what you’re doing: Fixed an issue where an Engineer or Farmer Nugget’s AI would break when assigned to another task while executing their current task
  • Destroy everything: Fixed an issue where the ESC button would close panels but was not closing tooltips
  • Water Hogs: Fixed Hospitals using too much water
  • No duplicates: Fixed an issue where the same Perk was shown twice in the Evolution Tower UI
  • I said no duplicates: Fixed a small visual bug where when an Evolution Perk was completed, the message was duplicating
  • Extended holiday: Fixed an issue where when you hit ESC and come back to the game, News Messages were not updating
  • These pants are a bit tight: Fixed an issue where the Clothing Perk caused Nuggets to get stuck
  • Can’t you see you’re bleeding? Fixed an issue where Nuggets would not seek out a Witch Doctor if below critical health but not showing as injured.
  • I’m not drinking this: Fixed a bug where a thirsty Nugget gets stuck and will not drink
  • Slow down there: Fixed an issue where the first two assigned Lumberjack Nuggets would bring about great devastation to trees around the world
 
 
BALANCE CHANGES 
& IMPROVEMENTS
 
  • Witch Doctor healing speed greatly increased
  • Building resource cost overhauled
  • Building water usage overhauled
  • Perk costs & research time overhauled
  • Reduced the chances for Nuggets to get infected when pathing through a diseased area
  • Evolution Tower (Perks) resource requests will now be prioritized in the Nugget task  queue
  • When a Farm crop is fully grown, it won’t require tending
  • Nuggets prioritize resource delivery to Evolution Tower
  • Status messages now appear when Witch Doctors can't find herbs.
  • Farm Changes. The farm UI has had a cosmetic overhaul. In an effort to make things more understandable and intuitive for the player, we have changed things around and added lots of tooltips. We also rebalanced the food yield and resource cost of all the crops.
  • Let us know in Discord  what you think about all the changes!  If you like the changes, it was Kimball. If you hate them, blame Alex.
 
 
ART ASSETS
 
  • Updated resource piles
  • Updated some Research Perks
  • Forecaster animation update
  • New animations for Nuggets standing up from the ground
     
 
 
UI DESIGN
 
  • Evolution tower - fixed broken scrollbar
  • Main UI - added tooltip to current research name object. Updated progress scales colors to be more visible.
  • MainUI atlas cleanup - removed all unused sprites - atlas is more optimized
  • Implemented Bug Report Window
  • Updated main UI - added Creator Powers menu button and bug report button
  • Fixed news messages missing localizations
  • Added  50 new News patterns
  • Added ~100 new Thoughts patterns, including new pools like: Gravedigger going for corpse, carrying body to the cemetery, Nugget is infected, Worker going for resources, Worker is transporting resources
  • Fixed Construction Panel missing localization
  • Farm panel update- changed Farm panel mechanics - made it a bit more simplified
  • All building panels now have a working on/off button. Nuggets wouldn’t get back to work when turned back on - this is not the case anymore.
  • Fixed missing localization for resources and Farm panel
  • Fixed Forecast Tower healthbar
  • Fixed missing localization for Wood and Stone Refinery job status
  • New icons for Research Perks added
  • Fixed missing fonts in consumption panel in: Hospital, Wood refinery, and Stone refinery
  • Stone and Wood Refinery: swapped temp storage icons to final
  • Fixed problem with ‘all localization is missing’
  • New tutorial for infected zones added to the ga
  •  

We hope you enjoy the new features! As usual, don’t forget to leave us your feedback, ideas, and suggestions.

We would also like to take a moment and invite you to join our Livestream on Twitch on June 17 at 11 am PST. 
Don’t forget to share this with your friends. Click to tweet about it here.


Have a great time throwing Nuggets around!

All the best,
The Crytivo Games Team

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Please note the patch IS NOT LIVE YET, just the patch notes. We will make a formal announcement once the patch is downloadable. 

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Again, looks nice, but load and save being still not possible is starting to look strange.

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Hmmm.. I dunno... I find it harder to play now.  things take way too long to pass and go through.  by the time it does.. many have died or gotten sick.. the water is depleted too quickly... the food is too little or the frequency in which they go searching for food. *sighs* I dunno.  I've submitted the same comment and game pic from the game

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The only thing that kinda gets to me is how fast seasons change. I feel like I don't have enough time to build up food stores before winter hits, especially in the beginning.

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3 hours ago, Valladin82 said:

The only thing that kinda gets to me is how fast seasons change. I feel like I don't have enough time to build up food stores before winter hits, especially in the beginning.

 

Agreed. Something doesn't feel right when a fishernugget can only catch 2-3 fish a year...

 

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7 minutes ago, gillburt said:

 

Agreed. Something doesn't feel right when a fishernugget can only catch 2-3 fish a year...

 

 

Then you get a dust storm to hit that lasts what feels like 2 seasons, kills off 4 or 5 nuggets, and completely screws your entire civilization. What are you even supposed to do when those hit? Are they just testing out how annoying the storm is? Because I can confirm its pretty annoying. lol Right now when one hits its game over for me usually.

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OK - loading up on fishing does seem to help with the food issue. I got to year 75 with 12 nuggets, but then 8 of them dies rapidly in the spring before the fisheries had managed to produce edible food

 

Game then crashed when it was unable to replace an engineer

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Yeah I tried usuing 3-5 fisheries and it takes them forever to build that alone. Even when Prioritizing. Fishing still feels super slow even with that many boats out on the water. I think at current pace they should lengthen seasons at least to give some time to actually produce food.

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I know what you mean, I had so many boats out on the lake, it looked like a naval sea battle!

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Haha yeah it looked awesome but man it just felt like I wasn't getting any returns. Then winter hit AGAIN along with a Dust storm and my population was done for. lol I think what we sorely need is hunting to balance out how harsh winters are. Gathering food from plants is awful and seems to only barely get you by the first winter and then after that it takes a while for farms and Fishing docks to start rolling out the food, meanwhile nuggets are smashin left and right making more and I can't keep up. lol

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I did find that taking extra care over the starting position had a big bearing, minimising the travelling distance between rocks, tress, huts, bushes etc.. seemed to help a bit

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Does anyone know when the Black and Pink world bug for Mac will be fixed?

 

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2 minutes ago, Masimus178 said:

Does anyone know when the Black and Pink world bug for Mac will be fixed?

 

I don't recall reading anything, sorry I might be wrong.

Bugs sometimes take a while to fix

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Just now, gillburt said:

I don't recall reading anything, sorry I might be wrong.

Bugs sometimes take a while to fix

 Ok, well thank you 

 

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9 minutes ago, gillburt said:

I did find that taking extra care over the starting position had a big bearing, minimising the travelling distance between rocks, tress, huts, bushes etc.. seemed to help a bit

 

Yeah I thought I'd try starting a civilization in the desert to avoid harsh winters..yeah that was a big mistake. lol

It would be killer if you could research an upgrade to Wells that would allow them to produce water in Desert locations though.

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2 hours ago, Valladin82 said:

 

Then you get a dust storm to hit that lasts what feels like 2 seasons, kills off 4 or 5 nuggets, and completely screws your entire civilization. What are you even supposed to do when those hit? Are they just testing out how annoying the storm is? Because I can confirm its pretty annoying. lol Right now when one hits its game over for me usually.

 

Weather tower have an alarm button that will make nuggets to get back to their huts for cover during the storm (until you press this alarm button again to tell the nuggets the storm is over). If they are in their huts at home they won't take damage during the storms.

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16 hours ago, Christoffer said:

 

Weather tower have an alarm button that will make nuggets to get back to their huts for cover during the storm (until you press this alarm button again to tell the nuggets the storm is over). If they are in their huts at home they won't take damage during the storms.

 

Well that explains my issues. I haven't been able to make it to that stage (Being able to make one) since the Dust Storms got introduced. I guess I suck! lol

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the gathering food frequency is bonkers... even if a nugget isn't a cook, it shouldn't mean they should let themselves die if a cook doesn't cook a dish.  every nugget... in my opinion, if the go to the eatery and no food is there... they walk by berry bushes, they should eat ... ... just as they gathered before, they should still gather their own food.  what about if they don't want take out food, lol... would be nice if for example.. in every hut there was a food gauge.  when its low someone from the house would go gather food or go to eatery and get food to bring back home... ofcourse a dish cooked would result in a higher gauge than gathered food. I also thought that maybe... when the nugget isn't working at their job.. they can have independent thinking. I dunno. 

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22 hours ago, gillburt said:

 

Agreed. Something doesn't feel right when a fishernugget can only catch 2-3 fish a year...

 

omg.. sooooooooooo true.. lets say by the time you've put ur evolutionary tower down and the first upgrade you push through is fishing or farming, by the time any of those are built... guess what?... winter is here.... and guess what?... no farming or fishing in the winter, lol. it's crazy stuff. 

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They'll work it out. That's why we're testing it for them. :) For the most part. LOVE what the game is becoming. I can't wait for more. :)

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On 6/3/2017 at 1:36 PM, amigacooke said:

Again, looks nice, but load and save being still not possible is starting to look strange.

Ye im waiting to play this when save/load is in the.

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On 2017-6-3 at 1:36 PM, amigacooke said:

Again, looks nice, but load and save being still not possible is starting to look strange.

 

I *think* in the release notes they said it was nearly there for load and save. Had to rewrite some back-end stuff to make it possible.

I would imagine we'll get it very shortly.

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So I have been waiting since the announcement in January.  Is saving/loading implemented yet?

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3 hours ago, kyleacampbell82 said:

So I have been waiting since the announcement in January.  Is saving/loading implemented yet?

 

No, and I'm not having another go until it is implemented.

 

On another matter, given the rate of progress, am I able to bequeath my KickStarter pledger rights? ;)

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